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19 行
482 B

using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Sequence","Retime", typeof(RetimeProcessor))]
class RetimeProcessorSettings : ProcessorSettingsBase
{
public AnimationCurve curve;
public int outputSequenceLength;
public bool useCurve;
public override void Default()
{
curve = new AnimationCurve();
outputSequenceLength = 25;
useCurve = true;
}
}
}