using UnityEngine; namespace UnityEditor.VFXToolbox.ImageSequencer { [Processor("Sequence","Retime", typeof(RetimeProcessor))] class RetimeProcessorSettings : ProcessorSettingsBase { public AnimationCurve curve; public int outputSequenceLength; public bool useCurve; public override void Default() { curve = new AnimationCurve(); outputSequenceLength = 25; useCurve = true; } } }