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17 行
447 B

using UnityEngine;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Sequence","Fade", typeof(FadeProcessor))]
public class FadeProcessorSettings : ProcessorSettingsBase
{
public AnimationCurve FadeCurve;
public Color FadeToColor;
public override void Default()
{
FadeCurve = new AnimationCurve();
FadeToColor = new Color(0.25f,0.25f,0.25f,0.0f);
}
}
}