using UnityEngine; namespace UnityEditor.VFXToolbox.ImageSequencer { [Processor("Sequence","Fade", typeof(FadeProcessor))] public class FadeProcessorSettings : ProcessorSettingsBase { public AnimationCurve FadeCurve; public Color FadeToColor; public override void Default() { FadeCurve = new AnimationCurve(); FadeToColor = new Color(0.25f,0.25f,0.25f,0.0f); } } }