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4.9 KiB

ROS–Unity Integration: UnityService

Create a simple Unity scene which create a Service in Unity that takes a request with a GameObject's name and responds with the GameObject's pose (position and orientation) in the ROS coordinate system.

Setting Up ROS

(Skip to Setting Up the Unity Scene if you already did the ROS–Unity Integration Publisher or Subscriber tutorials.)

  • Copy the tutorials/ros_packages/robotics_demo folder of this repo into the src folder in your Catkin workspace.

  • Follow the ROS–Unity Initial Setup guide.

  • Open a new terminal window, navigate to your ROS workspace, and run the following commands:

     source devel/setup.bash
     rosrun robotics_demo server_endpoint.py
    

Once the server_endpoint has started, it will print something similar to [INFO] [1603488341.950794]: Starting server on 192.168.50.149:10000.

Setting Up the Unity Scene

  • Generate the C# code for ObjectPoseService's messages by going to Robotics -> Generate ROS Messages...
  • Set the input file path to PATH/TO/Unity-Robotics-Hub/tutorials/ros_packages/robotics_demo, expand the robotics_demo folder and click Build 2 srvs (Note that you may skip this step if you have already done it in the previous tutorial).

  • The generated files will be saved in the default directory Assets/RosMessages/RoboticsDemo/srv.

  • Create a new C# script and name it RosUnityServiceExample.cs

  • Paste the following code into RosUnityServiceExample.cs

    • Note: This script can be found at tutorials/ros_unity_integration/unity_scripts.
using RosMessageTypes.RoboticsDemo;
using UnityEngine;
using Unity.Robotics.ROSTCPConnector;
using Unity.Robotics.ROSTCPConnector.ROSGeometry;

/// <summary>
/// Example demonstration of implementing a UnityService that receives a Request message from another ROS node and sends a Response back
/// </summary>
public class RosUnityServiceExample : MonoBehaviour
{
    [SerializeField]
    string m_ServiceName = "obj_pose_srv";

    void Start()
    {
        // register the service with ROS
        ROSConnection.instance.ImplementService<MObjectPoseServiceRequest>(m_ServiceName, GetObjectPose);
    }

    /// <summary>
    ///  Callback to respond to the request
    /// </summary>
    /// <param name="request">service request containing the object name</param>
    /// <returns>service response containing the object pose (or 0 if object not found)</returns>
    private MObjectPoseServiceResponse GetObjectPose(MObjectPoseServiceRequest request)
    {
        // process the service request
        Debug.Log("Received request for object: " + request.object_name);

        // prepare a response
        MObjectPoseServiceResponse objectPoseResponse = new MObjectPoseServiceResponse();
        // Find a game object with the requested name
        GameObject gameObject = GameObject.Find(request.object_name);
        if (gameObject) 
        {
            // Fill-in the response with the object pose converted from Unity coordinate to ROS coordinate system
            objectPoseResponse.object_pose.position = gameObject.transform.position.To<FLU>();
            objectPoseResponse.object_pose.orientation = gameObject.transform.rotation.To<FLU>();
        }
       
        return objectPoseResponse;
    }
}
  • From the main menu bar, open Robotics/ROS Settings, and change the ROS IP Address variable to the ROS IP.
  • Create an empty GameObject and name it UnityService.
  • Attach the RosUnityServiceExample script to the UnityService GameObject.
  • Pressing play in the Editor should start running as a ROS node, waiting to accept ObjectPose requests. Once a connection to ROS has been established, a message will be printed on the ROS terminal similar to Connection from 172.17.0.1.

Start the Client

  • On your ROS system, open a new terminal window, navigate to your ROS workspace, and run the following commands:

     source devel/setup.bash
     rosrun robotics_demo object_pose_client.py Cube
    
  • This wil print an output similar to the following with the current pose information of the game object (note that the coordinates are converted to the ROS coordinate system in our Unity Service):

    Requesting pose for Cube
    Pose for Cube: 
    position: 
      x: 0.0
      y: -1.0
      z: 0.20000000298023224
    orientation: 
      x: 0.0
      y: -0.0
      z: 0.0
      w: -1.0
    

You may replace Cube with the name of any other GameObject currently present in the Unity hierarchy.

  • Alternatively you may also call the ROS service using rosservice call:

    rosservice call /obj_pose_srv Cube
    
    object_pose: 
     position: 
       x: 0.0
       y: -1.0
       z: 0.20000000298023224
     orientation: 
       x: 0.0
       y: -0.0
       z: 0.0
       w: -1.0