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[AIRO-420] Adding Pick and Place Integration Test (#228)
[AIRO-420] Adding Pick and Place Integration Test (#228)
* AIRO-420 Adding integration tests to PickAndPlaceProject * Updating version in tutorial and fixing TargetPlacement bug./dev-backup
GitHub
4 年前
当前提交
5b9c56db
共有 45 个文件被更改,包括 2414 次插入 和 132 次删除
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9.gitignore
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59.yamato/yamato-config.yml
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4tutorials/pick_and_place/1_urdf.md
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6tutorials/pick_and_place/PickAndPlaceProject/.gitignore
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2tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/Demo.cs
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29tutorials/pick_and_place/PickAndPlaceProject/Assets/Prefabs/TargetPlacement.prefab
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12tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/EditMode/EditMode.asmdef
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121tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/EditMode/PickAndPlaceMessageGenerationtests.cs
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/EditMode/PlayerBuildTests.cs
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27tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/PlayMode.asmdef
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/arm_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/base_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/elbow_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/forearm_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/hand_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/shoulder_link.dae.meta
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3tutorials/pick_and_place/PickAndPlaceProject/Assets/URDF/niryo_one/niryo_one_urdf/meshes/collada/wrist_link.dae.meta
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14tutorials/pick_and_place/PickAndPlaceProject/Packages/manifest.json
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8tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/EditorBuildSettings.asset
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22tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/EditorSettings.asset
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12tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/ProjectSettings.asset
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4tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/ProjectVersion.txt
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8tutorials/pick_and_place/PickAndPlaceProject/Assets/RosMessages.meta
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8tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts.meta
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176tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/EditMode/IntegrationTest.cs
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11tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/EditMode/IntegrationTest.cs.meta
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8tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/PlayModeTestScenes.meta
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83tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/TargetPlacementTests.cs
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673.yamato/PickAndPlaceTests/IntegrationTestSettings.asset
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66.yamato/PickAndPlaceTests/set-up-integration-tests.py
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11.yamato/PickAndPlaceTests/start-ros.bash
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16tutorials/pick_and_place/PickAndPlaceProject/Assets/RosMessages/Unity.Robotics.RosMessages.asmdef
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7tutorials/pick_and_place/PickAndPlaceProject/Assets/RosMessages/Unity.Robotics.RosMessages.asmdef.meta
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185tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts/TargetPlacement.cs
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11tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts/TargetPlacement.cs.meta
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17tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts/Unity.Robotics.PickAndPlace.asmdef
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7tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts/Unity.Robotics.PickAndPlace.asmdef.meta
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874tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/PlayModeTestScenes/TargetPlacementTest.unity
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7tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/PlayModeTestScenes/TargetPlacementTest.unity.meta
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25tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/ExamplePlayModeTests.cs
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0/tutorials/pick_and_place/PickAndPlaceProject/Assets/Tests/PlayMode/TargetPlacementTests.cs.meta
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.DS_Store |
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.swp |
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*.swp |
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# Generated by local utr runs |
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.Editor |
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.download |
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.bin |
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test-results |
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tutorials/pick_and_place/PickAndPlaceProject/Packages/packages-lock.json |
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name: Robotics Hub Tests |
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agent: |
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type: Unity::VM |
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image: robotics/ci-ubuntu20:latest |
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flavor: i1.large |
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type: Unity::VM |
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image: robotics/ci-ubuntu20:v0.1.0pnp-796097 |
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flavor: i1.large |
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PATH: /root/.local/bin:/home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin |
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PATH: /root/.local/bin:/home/bokken/bin:/home/bokken/.local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin:/sbin:/home/bokken/.npm-global/bin |
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- git submodule update --init --recursive |
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# TODO: Fix this hack - our bokken image is missing a .NET dependency (System.CodeDom) without which causes compilation to fail |
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- rm ./tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/Demo.* |
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# This is another hack to ensure audio is disabled. Unity built-in audio fails to initialize in our Bokken image. |
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- "sed -i -e '/m_DisableAudio/ s/: .*/: 1/' ./tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/AudioManager.asset" |
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- python3 -m pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade |
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- unity-downloader-cli -u 2020.2.0b9 -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published |
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- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr |
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- utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 --artifacts_path=test-results --suite=playmode --suite=editor --platform=Editor --editorTestsCategories MessageGeneration |
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- mkdir -p ./tutorials/pick_and_place/PickAndPlaceProject/Assets/Scripts && cp ./tutorials/pick_and_place/Scripts/*.cs ./tutorials/pick_and_place/PickAndPlaceProject/Assets |
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- utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 --artifacts_path=test-results --suite=playmode --suite=editor --platform=Editor --editorTestsCategories BuildTests |
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- git submodule update --init --recursive |
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# We must remove the Demo.cs script because the System.CodeDom assembly is not in the bokken .NET sdk |
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- rm ./tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/Demo.* |
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# Ensure audio is disabled. Unity built-in audio fails to initialize in our Bokken image. |
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- "sed -i -e '/m_DisableAudio/ s/: .*/: 1/' ./tutorials/pick_and_place/PickAndPlaceProject/ProjectSettings/AudioManager.asset" |
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- python3 -m pip install unity-downloader-cli --index-url https://artifactory.prd.it.unity3d.com/artifactory/api/pypi/pypi/simple --upgrade |
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- unity-downloader-cli -u 2020.3.11f1 -c editor -c StandaloneSupport-IL2CPP -c Linux --wait --published |
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- git clone git@github.cds.internal.unity3d.com:unity/utr.git utr |
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# Explicitly run MessageGeneration tests first to generate dependencies |
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- utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 |
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--artifacts_path=test-results --suite=editor --platform=Editor --editorTestsCategories |
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MessageGeneration |
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# Run each category of tests in its own process, in order of increasing complexity |
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- utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 |
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--artifacts_path=test-results --suite=playmode --suite=editor --platform=Editor --editorTestCategories UnitTests |
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# - utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 |
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#--artifacts_path=test-results --suite=editor --platform=Editor --testfilter BuildTests.PlayerBuilder.BuildPlayerLinux |
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- python3 .yamato/PickAndPlaceTests/set-up-integration-tests.py |
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#TODO: Determine how best to capture ROS logging as test artifacts |
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- /bin/bash .yamato/PickAndPlaceTests/start-ros.bash |
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# NOTE: Simply specifying the testCategory is not enough to get a test marked with [Explicit] to run |
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- utr/utr --testproject=./tutorials/pick_and_place/PickAndPlaceProject --editor-location=.Editor --reruncount=0 |
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--artifacts_path=test-results --suite=editor --platform=Editor --testfilter IntegrationTests.RosIntegrationTests |
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#TODO: Determine when it would be prudent to run BuildTests and add them here or in a new config |
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cancel_old_ci: true |
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expression: | |
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(pull_request.target eq "main" AND |
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NOT pull_request.push.changes.all match ["**/*.md","**/*.jpg","**/*.jpeg","**/*.gif","**/*.pdf"]) OR |
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(push.branch eq "dev" AND |
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NOT push.changes.all match ["**/*.md","**/*.jpg","**/*.jpeg","**/*.gif","**/*.pdf"]) |
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cancel_old_ci: true |
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expression: | |
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(pull_request.target in ["main", "dev"] AND |
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NOT pull_request.changes.all match ["**/*.md","**/*.jpg","**/*.jpeg","**/*.gif","**/*.pdf"]) |
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logs: |
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paths: |
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- "test-results/**/*" |
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logs: |
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paths: |
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- "test-results/**/*" |
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{ |
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"name": "PlayMode", |
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"optionalUnityReferences": [ |
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"TestAssemblies" |
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] |
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} |
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"rootNamespace": "", |
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"references": [ |
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"UnityEngine.TestRunner", |
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"UnityEditor.TestRunner", |
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"Unity.Robotics.URDFImporter", |
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"Unity.Robotics.ROSTCPConnector", |
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"Unity.Robotics.RosMessages", |
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"Unity.Robotics.PickAndPlace" |
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], |
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"includePlatforms": [], |
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"excludePlatforms": [], |
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"allowUnsafeCode": false, |
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"overrideReferences": true, |
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"precompiledReferences": [ |
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"nunit.framework.dll" |
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], |
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"autoReferenced": false, |
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"defineConstraints": [ |
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"UNITY_INCLUDE_TESTS" |
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], |
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"versionDefines": [], |
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"noEngineReferences": false |
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} |
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m_EditorVersion: 2020.2.0b9 |
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m_EditorVersionWithRevision: 2020.2.0b9 (ef2968fa77ae) |
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m_EditorVersion: 2020.3.11f1 |
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m_EditorVersionWithRevision: 2020.3.11f1 (99c7afb366b3) |
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fileFormatVersion: 2 |
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guid: 7e9ac35ae6089214eb6d10352af3bc26 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: d4e987dd3f8374e458f751390c3982b8 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using System.Collections; |
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using System.IO; |
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using NUnit.Framework; |
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using RosSharp; |
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using RosSharp.Control; |
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using RosSharp.Urdf; |
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using Unity.Robotics.PickAndPlace; |
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using UnityEngine; |
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using Unity.Robotics.ROSTCPConnector; |
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using UnityEditor; |
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using UnityEditor.SceneManagement; |
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using UnityEngine.TestTools; |
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namespace IntegrationTests |
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{ |
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[TestFixture, Explicit, Category("IntegrationTests")] |
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// IMPORTANT: In order for this category of tests to run correctly, MessageGeneration must be run first and the
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// INTEGRATION_TEST script define must be set
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public class RosIntegrationTests |
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{ |
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#region Parameters
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// Testing parameters
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const float k_TestTimeoutSeconds = 20f; |
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const string k_NamePackageNiryoMoveIt = "niryo_moveit"; |
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const string k_NameNiryoOne = "niryo_one"; |
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const string k_NameBaseLink = "base_link"; |
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// Prefabs that get instantiated into scene
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const string k_NameTable = "Table"; |
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const string k_NameTarget = "Target"; |
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const string k_NameTargetPlacement = "TargetPlacement"; |
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// GameObjects that hold important components
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const string k_NameCamera = "Main Camera"; |
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const string k_NameRosConnect = "ROSConnect"; |
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const string k_NamePublisher = "Publisher"; |
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// Parameters for robot joint controller
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const float k_ControllerStiffness = 10000f; |
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const float k_ControllerDamping = 100f; |
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const float k_ControllerForceLimit = 1000f; |
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const float k_ControllerSpeed = 30f; |
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const float k_ControllerAcceleration = 10f; |
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// Parameters for ROS connection
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const string k_IpAddressLoopback = "127.0.0.1"; |
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const int k_HostPort = 10000; |
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const int k_UnityPort = 5005; |
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const int k_NumAwaitDataRetries = 10; |
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const int k_NumAwaitDataSleepSeconds = 1; |
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const string k_PrefabSuffix = ".prefab"; |
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readonly string k_DirectoryPrefabs = Path.Combine("Assets", "Prefabs"); |
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readonly string k_PathUrdf = Path.Combine("URDF", "niryo_one", "niryo_one.urdf"); |
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readonly string k_PathTestScene = Path.Combine("Assets", "Scenes", "EmptyScene.unity"); |
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readonly Vector3 k_CameraPosition = new Vector3(0, 1.4f, -0.7f); |
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readonly Quaternion k_CameraRotation = Quaternion.Euler(new Vector3(45, 0, 0)); |
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readonly ImportSettings k_UrdfImportSettings = new ImportSettings |
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{ |
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choosenAxis = ImportSettings.axisType.yAxis, |
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convexMethod = ImportSettings.convexDecomposer.unity |
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}; |
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#endregion
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float m_TimeElapsedSeconds; |
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[SerializeField, HideInInspector] |
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ROSConnection m_RosConnection; |
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[SerializeField, HideInInspector] |
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TargetPlacement m_TargetPlacement; |
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// NOTE: This check could be made more robust by checking the gripper state of the arm to confirm it has
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// released the Target
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bool DidPlacementSucceed => m_TargetPlacement.CurrentState == TargetPlacement.PlacementState.InsidePlaced; |
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[UnityTest] |
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public IEnumerator TrajectoryPublisher_PickAndPlaceDemo_CompletesTask() |
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{ |
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#if INTEGRATION_TEST
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SetUpScene(); |
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// TODO: This test could be made a PlayMode test once ImportRobot can use the PlayMode URDF import
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ImportRobot(); |
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CreateRosConnection(); |
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CreateTrajectoryPlannerPublisher(); |
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yield return new EnterPlayMode(); |
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m_TargetPlacement = GameObject.Find(k_NameTargetPlacement).GetComponent<TargetPlacement>(); |
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Assert.IsNotNull(m_TargetPlacement, $"Unable to find {nameof(TargetPlacement)} attached to a " + |
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$"GameObject called {k_NameTargetPlacement} in scene."); |
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var publisher = GameObject.Find(k_NamePublisher).GetComponent<TrajectoryPlanner>(); |
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publisher.PublishJoints(); |
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while(!DidPlacementSucceed && m_TimeElapsedSeconds < k_TestTimeoutSeconds) |
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{ |
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m_TimeElapsedSeconds += Time.deltaTime; |
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yield return null; |
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} |
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Assert.IsTrue(DidPlacementSucceed, "Pick and Place did not complete before test timed out."); |
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yield return new ExitPlayMode(); |
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} |
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void SetUpScene() |
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{ |
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EditorSceneManager.OpenScene(k_PathTestScene); |
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InstantiatePrefabFromName(k_NameTable); |
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InstantiatePrefabFromName(k_NameTarget); |
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InstantiatePrefabFromName(k_NameTargetPlacement); |
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var camera = GameObject.Find(k_NameCamera); |
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camera.transform.position = k_CameraPosition; |
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camera.transform.rotation = k_CameraRotation; |
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} |
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void CreateTrajectoryPlannerPublisher() |
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{ |
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var planner = new GameObject(k_NamePublisher).AddComponent<TrajectoryPlanner>(); |
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planner.rosServiceName = k_NamePackageNiryoMoveIt; |
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planner.niryoOne = GameObject.Find(k_NameNiryoOne); |
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planner.target = GameObject.Find(k_NameTarget); |
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planner.targetPlacement = GameObject.Find(k_NameTargetPlacement); |
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} |
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GameObject InstantiatePrefabFromName(string name) |
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{ |
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var filepath = Path.Combine(k_DirectoryPrefabs, $"{name}{k_PrefabSuffix}"); |
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var gameObject = (GameObject) PrefabUtility.InstantiatePrefab( |
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AssetDatabase.LoadAssetAtPath<GameObject>(filepath)); |
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gameObject.name = name; |
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return gameObject; |
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} |
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|
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void CreateRosConnection() |
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{ |
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m_RosConnection = new GameObject(k_NameRosConnect).AddComponent<ROSConnection>(); |
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m_RosConnection.RosIPAddress = k_IpAddressLoopback; |
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m_RosConnection.RosPort = k_HostPort; |
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//m_RosConnection.overrideUnityIP = k_IpAddressLoopback;
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//m_RosConnection.unityPort = k_UnityPort;
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//m_RosConnection.awaitDataMaxRetries = k_NumAwaitDataRetries;
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//m_RosConnection.awaitDataSleepSeconds = k_NumAwaitDataSleepSeconds;
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} |
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|
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void ImportRobot() |
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{ |
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var urdfFullPath = Path.Combine(Application.dataPath, k_PathUrdf); |
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var robotImporter = UrdfRobotExtensions.Create(urdfFullPath, k_UrdfImportSettings, false); |
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// Create is a coroutine that would usually run only in EditMode, so we need to force its execution here
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while (robotImporter.MoveNext()) |
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{ |
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} |
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|
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// Ensure parameters are set to reasonable values
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var controller = GameObject.Find(k_NameNiryoOne).GetComponent<Controller>(); |
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controller.stiffness = k_ControllerStiffness; |
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controller.damping = k_ControllerDamping; |
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controller.forceLimit = k_ControllerForceLimit; |
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controller.speed = k_ControllerSpeed; |
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controller.acceleration = k_ControllerAcceleration; |
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GameObject.Find(k_NameBaseLink).GetComponent<ArticulationBody>().immovable = true; |
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#else
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throw new NotImplementedException( |
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"This integration test can only be executed with the INTEGRATION_TEST scripting define set. " + |
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"The dependencies of this test are not guaranteed to exist in the Project by default."); |
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#endif
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} |
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} |
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} |
|
|||
fileFormatVersion: 2 |
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guid: 47248c975ddb5bb498501829315c818d |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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fileFormatVersion: 2 |
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guid: 01cfe2c2ad3030e45aece82563af9de1 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using System.Collections; |
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using System.Collections.Generic; |
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using NUnit.Framework; |
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using Unity.Robotics.PickAndPlace; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.TestTools; |
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|
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[TestFixture, Category("UnitTests")] |
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public class TargetPlacementTests |
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{ |
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const int k_NumAllowedFramesStatic = 5; |
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const int k_NumAllowedFramesDynamic = 20; |
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const string k_NamePlaced = "TargetPlacementPlaced"; |
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const string k_NameOutside = "TargetPlacementOutside"; |
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const string k_NameFloating = "TargetPlacementFloating"; |
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|
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[UnitySetUp] |
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public IEnumerator LoadSceneAndStartPlayMode() |
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{ |
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SceneManager.LoadScene("TargetPlacementTest"); |
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yield return new EnterPlayMode(); |
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} |
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|
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[UnityTearDown] |
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public IEnumerator ExitSceneOnTearDown() |
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{ |
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yield return new ExitPlayMode(); |
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} |
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|
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public static IEnumerable<TestCaseData> TargetPlacementCases() |
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{ |
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yield return new TestCaseData(k_NamePlaced, TargetPlacement.PlacementState.InsidePlaced).Returns(null); |
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yield return new TestCaseData(k_NameOutside, TargetPlacement.PlacementState.Outside).Returns(null); |
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yield return new TestCaseData(k_NameFloating, TargetPlacement.PlacementState.InsideFloating).Returns(null); |
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} |
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|
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TargetPlacement GetTargetPlacement(string name) |
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{ |
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var targetPlacement = GameObject.Find(name)?.GetComponent<TargetPlacement>(); |
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Assert.IsNotNull(targetPlacement, $"Failed to find {name}"); |
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return targetPlacement; |
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} |
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|
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static IEnumerator WaitForState( |
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TargetPlacement targetPlacement, TargetPlacement.PlacementState stateExpected, int numFramesToWait) |
|||
{ |
|||
var numFramesTested = 0; |
|||
|
|||
while (targetPlacement.CurrentState != stateExpected && numFramesTested < numFramesToWait) |
|||
{ |
|||
numFramesTested++; |
|||
yield return null; |
|||
} |
|||
|
|||
Assert.AreEqual(stateExpected, targetPlacement.CurrentState); |
|||
} |
|||
|
|||
[UnityTest, TestCaseSource(nameof(TargetPlacementCases))] |
|||
public IEnumerator TargetPlacement_WithStaticObjects_SetsStateCorrectly( |
|||
string name, TargetPlacement.PlacementState stateExpected) |
|||
{ |
|||
var targetPlacement = GetTargetPlacement(name); |
|||
|
|||
yield return WaitForState(targetPlacement, stateExpected, k_NumAllowedFramesStatic); |
|||
} |
|||
|
|||
[UnityTest] |
|||
public IEnumerator TargetPlacement_WithFallingObject_ChangesStateCorrectly() |
|||
{ |
|||
const string name = "TargetPlacementStateChange"; |
|||
var targetPlacement = GetTargetPlacement(name); |
|||
|
|||
Assert.AreEqual(TargetPlacement.PlacementState.Outside, targetPlacement.CurrentState, |
|||
$"{name} should start with no Target in its bounds."); |
|||
|
|||
// Target should fall into placement and come to reset
|
|||
yield return WaitForState( |
|||
targetPlacement, TargetPlacement.PlacementState.InsideFloating, k_NumAllowedFramesDynamic); |
|||
yield return WaitForState( |
|||
targetPlacement, TargetPlacement.PlacementState.InsidePlaced, k_NumAllowedFramesDynamic); |
|||
} |
|||
} |
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ps4RemotePlayKeyAssignment: -1 |
|||
ps4RemotePlayKeyMappingDir: |
|||
ps4PlayTogetherPlayerCount: 0 |
|||
ps4EnterButtonAssignment: 1 |
|||
ps4ApplicationParam1: 0 |
|||
ps4ApplicationParam2: 0 |
|||
ps4ApplicationParam3: 0 |
|||
ps4ApplicationParam4: 0 |
|||
ps4DownloadDataSize: 0 |
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ps4GarlicHeapSize: 2048 |
|||
ps4ProGarlicHeapSize: 2560 |
|||
playerPrefsMaxSize: 32768 |
|||
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ |
|||
ps4pnSessions: 1 |
|||
ps4pnPresence: 1 |
|||
ps4pnFriends: 1 |
|||
ps4pnGameCustomData: 1 |
|||
playerPrefsSupport: 0 |
|||
enableApplicationExit: 0 |
|||
resetTempFolder: 1 |
|||
restrictedAudioUsageRights: 0 |
|||
ps4UseResolutionFallback: 0 |
|||
ps4ReprojectionSupport: 0 |
|||
ps4UseAudio3dBackend: 0 |
|||
ps4UseLowGarlicFragmentationMode: 1 |
|||
ps4SocialScreenEnabled: 0 |
|||
ps4ScriptOptimizationLevel: 0 |
|||
ps4Audio3dVirtualSpeakerCount: 14 |
|||
ps4attribCpuUsage: 0 |
|||
ps4PatchPkgPath: |
|||
ps4PatchLatestPkgPath: |
|||
ps4PatchChangeinfoPath: |
|||
ps4PatchDayOne: 0 |
|||
ps4attribUserManagement: 0 |
|||
ps4attribMoveSupport: 0 |
|||
ps4attrib3DSupport: 0 |
|||
ps4attribShareSupport: 0 |
|||
ps4attribExclusiveVR: 0 |
|||
ps4disableAutoHideSplash: 0 |
|||
ps4videoRecordingFeaturesUsed: 0 |
|||
ps4contentSearchFeaturesUsed: 0 |
|||
ps4CompatibilityPS5: 0 |
|||
ps4GPU800MHz: 1 |
|||
ps4attribEyeToEyeDistanceSettingVR: 0 |
|||
ps4IncludedModules: [] |
|||
ps4attribVROutputEnabled: 0 |
|||
monoEnv: |
|||
splashScreenBackgroundSourceLandscape: {fileID: 0} |
|||
splashScreenBackgroundSourcePortrait: {fileID: 0} |
|||
blurSplashScreenBackground: 1 |
|||
spritePackerPolicy: |
|||
webGLMemorySize: 16 |
|||
webGLExceptionSupport: 1 |
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webGLNameFilesAsHashes: 0 |
|||
webGLDataCaching: 1 |
|||
webGLDebugSymbols: 0 |
|||
webGLEmscriptenArgs: |
|||
webGLModulesDirectory: |
|||
webGLTemplate: APPLICATION:Default |
|||
webGLAnalyzeBuildSize: 0 |
|||
webGLUseEmbeddedResources: 0 |
|||
webGLCompressionFormat: 1 |
|||
webGLWasmArithmeticExceptions: 0 |
|||
webGLLinkerTarget: 1 |
|||
webGLThreadsSupport: 0 |
|||
webGLDecompressionFallback: 0 |
|||
scriptingDefineSymbols: |
|||
1: INTEGRATION_TEST |
|||
additionalCompilerArguments: |
|||
1: [] |
|||
platformArchitecture: {} |
|||
scriptingBackend: {} |
|||
il2cppCompilerConfiguration: {} |
|||
managedStrippingLevel: {} |
|||
incrementalIl2cppBuild: {} |
|||
suppressCommonWarnings: 1 |
|||
allowUnsafeCode: 0 |
|||
useDeterministicCompilation: 1 |
|||
useReferenceAssemblies: 1 |
|||
enableRoslynAnalyzers: 1 |
|||
additionalIl2CppArgs: |
|||
scriptingRuntimeVersion: 1 |
|||
gcIncremental: 1 |
|||
gcWBarrierValidation: 0 |
|||
apiCompatibilityLevelPerPlatform: |
|||
Standalone: 3 |
|||
m_RenderingPath: 1 |
|||
m_MobileRenderingPath: 1 |
|||
metroPackageName: Template_3D |
|||
metroPackageVersion: |
|||
metroCertificatePath: |
|||
metroCertificatePassword: |
|||
metroCertificateSubject: |
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metroCertificateIssuer: |
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metroCertificateNotAfter: 0000000000000000 |
|||
metroApplicationDescription: Template_3D |
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wsaImages: {} |
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metroTileShortName: |
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metroTileShowName: 0 |
|||
metroMediumTileShowName: 0 |
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metroLargeTileShowName: 0 |
|||
metroWideTileShowName: 0 |
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metroSupportStreamingInstall: 0 |
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metroLastRequiredScene: 0 |
|||
metroDefaultTileSize: 1 |
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metroTileForegroundText: 2 |
|||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} |
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metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} |
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metroSplashScreenUseBackgroundColor: 0 |
|||
platformCapabilities: {} |
|||
metroTargetDeviceFamilies: {} |
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metroFTAName: |
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metroFTAFileTypes: [] |
|||
metroProtocolName: |
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XboxOneProductId: |
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XboxOneUpdateKey: |
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XboxOneSandboxId: |
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XboxOneContentId: |
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XboxOneTitleId: |
|||
XboxOneSCId: |
|||
XboxOneGameOsOverridePath: |
|||
XboxOnePackagingOverridePath: |
|||
XboxOneAppManifestOverridePath: |
|||
XboxOneVersion: 1.0.0.0 |
|||
XboxOnePackageEncryption: 0 |
|||
XboxOnePackageUpdateGranularity: 2 |
|||
XboxOneDescription: |
|||
XboxOneLanguage: |
|||
- enus |
|||
XboxOneCapability: [] |
|||
XboxOneGameRating: {} |
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XboxOneIsContentPackage: 0 |
|||
XboxOneEnableGPUVariability: 1 |
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XboxOneSockets: {} |
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XboxOneSplashScreen: {fileID: 0} |
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XboxOneAllowedProductIds: [] |
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XboxOnePersistentLocalStorageSize: 0 |
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XboxOneXTitleMemory: 8 |
|||
XboxOneOverrideIdentityName: |
|||
XboxOneOverrideIdentityPublisher: |
|||
vrEditorSettings: {} |
|||
cloudServicesEnabled: |
|||
UNet: 1 |
|||
luminIcon: |
|||
m_Name: |
|||
m_ModelFolderPath: |
|||
m_PortalFolderPath: |
|||
luminCert: |
|||
m_CertPath: |
|||
m_SignPackage: 1 |
|||
luminIsChannelApp: 0 |
|||
luminVersion: |
|||
m_VersionCode: 1 |
|||
m_VersionName: |
|||
apiCompatibilityLevel: 6 |
|||
activeInputHandler: 0 |
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cloudProjectId: |
|||
framebufferDepthMemorylessMode: 0 |
|||
qualitySettingsNames: [] |
|||
projectName: |
|||
organizationId: |
|||
cloudEnabled: 0 |
|||
legacyClampBlendShapeWeights: 0 |
|||
virtualTexturingSupportEnabled: 0 |
|
|||
import os |
|||
import shutil |
|||
import glob |
|||
from collections import OrderedDict |
|||
from unityparser import UnityDocument |
|||
|
|||
# NOTE: This must match the flag defined in the Unity Integration Tests |
|||
_INTEGRATION_TEST_DEFINE = "INTEGRATION_TEST" |
|||
|
|||
# This script is executed inside of a bokken image in order to automate the manual steps a user would |
|||
# perform when going through the tutorials. This allows us to perform integration tests on the expected final |
|||
# state of a tutorial project. |
|||
|
|||
|
|||
script_dir = os.path.dirname(os.path.realpath(__file__)) |
|||
root_dir = os.path.join(script_dir, "..", "..", "tutorials", "pick_and_place") |
|||
external_scripts_dir = os.path.join(root_dir, "Scripts") |
|||
project_dir = os.path.join(root_dir, "PickAndPlaceProject") |
|||
project_scripts_dir = os.path.join(project_dir, "Assets", "Scripts") |
|||
# project_settings_file = os.path.join(project_dir, "ProjectSettings", "ProjectSettings.asset") |
|||
|
|||
scripts_to_move = glob.glob(os.path.join(external_scripts_dir, "*.cs")) |
|||
for external_script in scripts_to_move: |
|||
script_name = os.path.basename(external_script) |
|||
script_destination = os.path.join(project_scripts_dir, script_name) |
|||
print(f">>> Copying {external_script} to {script_destination}") |
|||
shutil.copyfile(external_script, script_destination) |
|||
|
|||
files_to_cat = [] |
|||
message_dir = os.path.join(project_dir, "Assets", "RosMessages") |
|||
print(f">>> Files in {message_dir}:") |
|||
for root, _, files in os.walk(message_dir): |
|||
level = root.replace(message_dir, '').count(os.sep) |
|||
indent = ' ' * 4 * level |
|||
print('{}{}/'.format(indent, os.path.basename(root))) |
|||
subindent = ' ' * 4 * (level + 1) |
|||
for f in files: |
|||
print('{}{}'.format(subindent, f)) |
|||
if f.endswith(".cs") or f.endswith(".asmdef"): |
|||
files_to_cat.append(os.path.join(root, f)) |
|||
|
|||
# On Yamato, Unity fails to recompile the message directory under mysterious circumstances, so moving it into |
|||
# the Scripts directory to attempt to force a recompile |
|||
print(f"Moving {message_dir} to {project_scripts_dir}") |
|||
shutil.move(message_dir, project_scripts_dir) |
|||
|
|||
# for f in files_to_cat: |
|||
# print(f">>> {f}:") |
|||
# os.system(f"cat {f}") |
|||
# print("\n") |
|||
|
|||
# We must keep a backup copy of the ProjectSettings.asset because UTR will serialize the one in the project as a binary |
|||
# file, making it impossible to load as a yaml file here |
|||
test_settings = os.path.join(".", ".yamato", "PickAndPlaceTests", "IntegrationTestSettings.asset") |
|||
project_settings_relative = os.path.join(".", "tutorials", "pick_and_place", "PickAndPlaceProject", "ProjectSettings", "ProjectSettings.asset") |
|||
shutil.copyfile(test_settings, project_settings_relative) |
|||
|
|||
# TODO: We have to use the above, bad solution, for now, because the below solution won't work until |
|||
# UTR stops re-serializing the settings |
|||
# project_settings_asset = UnityDocument.load_yaml(project_settings_file) |
|||
# scripting_defines = project_settings_asset.entry.scriptingDefineSymbols # type: OrderedDict |
|||
# if scripting_defines[1]: |
|||
# scripting_defines[1] += f";{_INTEGRATION_TEST_DEFINE}" |
|||
# else: |
|||
# scripting_defines[1] = _INTEGRATION_TEST_DEFINE |
|||
# project_settings_asset.dump_yaml() |
|
|||
source /opt/ros/noetic/setup.bash |
|||
|
|||
set -e |
|||
|
|||
# Assuming this script is invoked from the root of the repository... |
|||
DIR_ORIGINAL=$PWD |
|||
cd tutorials/pick_and_place/ROS |
|||
catkin_make |
|||
source devel/setup.bash |
|||
cd "$DIR_ORIGINAL" |
|||
roslaunch niryo_moveit part_3.launch & |
|
|||
{ |
|||
"name": "Unity.Robotics.RosMessages", |
|||
"rootNamespace": "", |
|||
"references": [ |
|||
"GUID:625bfc588fb96c74696858f2c467e978" |
|||
], |
|||
"includePlatforms": [], |
|||
"excludePlatforms": [], |
|||
"allowUnsafeCode": false, |
|||
"overrideReferences": false, |
|||
"precompiledReferences": [], |
|||
"autoReferenced": true, |
|||
"defineConstraints": [], |
|||
"versionDefines": [], |
|||
"noEngineReferences": true |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 204b12c73a0ba074c888ec09a2713605 |
|||
AssemblyDefinitionImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
namespace Unity.Robotics.PickAndPlace |
|||
{ |
|||
|
|||
[RequireComponent(typeof(MeshRenderer))] |
|||
[RequireComponent(typeof(BoxCollider))] |
|||
public class TargetPlacement : MonoBehaviour |
|||
{ |
|||
const string k_NameExpectedTarget = "Target"; |
|||
static readonly int k_ShaderColorId = Shader.PropertyToID("_Color"); |
|||
// The threshold that the Target's speed must be under to be considered "placed" in the target area
|
|||
const float k_MaximumSpeedForStopped = 0.01f; |
|||
|
|||
[SerializeField] |
|||
[Tooltip("Target object expected by this placement area. Can be left blank if only one Target in scene")] |
|||
GameObject m_Target; |
|||
[SerializeField] |
|||
[Range(0, 255)] |
|||
[Tooltip("Alpha value for any color set during state changes.")] |
|||
int m_ColorAlpha = 100; |
|||
|
|||
MeshRenderer m_TargetMeshRenderer; |
|||
|
|||
float m_ColorAlpha01 => m_ColorAlpha / 255f; |
|||
MeshRenderer m_MeshRenderer; |
|||
BoxCollider m_BoxCollider; |
|||
PlacementState m_CurrentState; |
|||
PlacementState m_LastColoredState; |
|||
|
|||
public PlacementState CurrentState |
|||
{ |
|||
get => m_CurrentState; |
|||
private set |
|||
{ |
|||
m_CurrentState = value; |
|||
UpdateStateColor(); |
|||
} |
|||
} |
|||
|
|||
public enum PlacementState |
|||
{ |
|||
Outside, |
|||
InsideFloating, |
|||
InsidePlaced |
|||
} |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
// Check for mis-configurations and disable if something has changed without this script being updated
|
|||
// These are warnings because this script does not contain critical functionality
|
|||
if (m_Target == null) |
|||
{ |
|||
m_Target = GameObject.Find(k_NameExpectedTarget); |
|||
} |
|||
|
|||
if (m_Target == null) |
|||
{ |
|||
Debug.LogWarning($"{nameof(TargetPlacement)} expects to find a GameObject named " + |
|||
$"{k_NameExpectedTarget} to track, but did not. Can't track placement state."); |
|||
enabled = false; |
|||
return; |
|||
} |
|||
|
|||
if (!TrySetComponentReferences()) |
|||
{ |
|||
enabled = false; |
|||
return; |
|||
} |
|||
InitializeState(); |
|||
} |
|||
|
|||
bool TrySetComponentReferences() |
|||
{ |
|||
m_TargetMeshRenderer = m_Target.GetComponent<MeshRenderer>(); |
|||
if (m_TargetMeshRenderer == null) |
|||
{ |
|||
Debug.LogWarning($"{nameof(TargetPlacement)} expects a {nameof(MeshRenderer)} to be attached " + |
|||
$"to {k_NameExpectedTarget}. Cannot check bounds without it, so cannot track placement state."); |
|||
return false; |
|||
} |
|||
|
|||
// Assume these are here because they are RequiredComponent components
|
|||
m_MeshRenderer = GetComponent<MeshRenderer>(); |
|||
m_BoxCollider = GetComponent<BoxCollider>(); |
|||
return true; |
|||
} |
|||
|
|||
void OnValidate() |
|||
{ |
|||
// Useful for visualizing state in editor, but doesn't wholly guarantee accurate coloring in EditMode
|
|||
// Enter PlayMode to see color update correctly
|
|||
if (m_Target != null) |
|||
{ |
|||
if (TrySetComponentReferences()) |
|||
{ |
|||
InitializeState(); |
|||
} |
|||
} |
|||
} |
|||
|
|||
void InitializeState() |
|||
{ |
|||
if (m_Target.GetComponent<BoxCollider>().bounds.Intersects(m_BoxCollider.bounds)) |
|||
{ |
|||
CurrentState = IsTargetStoppedInsideBounds() ? |
|||
PlacementState.InsidePlaced : PlacementState.InsideFloating; |
|||
} |
|||
else |
|||
{ |
|||
CurrentState = PlacementState.Outside; |
|||
} |
|||
} |
|||
|
|||
void OnTriggerEnter(Collider other) |
|||
{ |
|||
if (other.gameObject.name == m_Target.name) |
|||
{ |
|||
CurrentState = PlacementState.InsideFloating; |
|||
} |
|||
} |
|||
|
|||
void OnTriggerExit(Collider other) |
|||
{ |
|||
if (other.gameObject.name == m_Target.name) |
|||
{ |
|||
CurrentState = PlacementState.Outside; |
|||
} |
|||
} |
|||
|
|||
bool IsTargetStoppedInsideBounds() |
|||
{ |
|||
var targetIsStopped = m_Target.GetComponent<Rigidbody>().velocity.magnitude < k_MaximumSpeedForStopped; |
|||
var targetIsInBounds = m_BoxCollider.bounds.Contains(m_TargetMeshRenderer.bounds.center); |
|||
|
|||
return targetIsStopped && targetIsInBounds; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
if (CurrentState != PlacementState.Outside) |
|||
{ |
|||
CurrentState = IsTargetStoppedInsideBounds() ? |
|||
PlacementState.InsidePlaced : PlacementState.InsideFloating; |
|||
} |
|||
} |
|||
|
|||
void UpdateStateColor() |
|||
{ |
|||
if (m_CurrentState == m_LastColoredState) |
|||
{ |
|||
return; |
|||
} |
|||
|
|||
var mpb = new MaterialPropertyBlock(); |
|||
Color stateColor; |
|||
switch (m_CurrentState) |
|||
{ |
|||
case PlacementState.Outside: |
|||
stateColor = Color.red; |
|||
break; |
|||
case PlacementState.InsideFloating: |
|||
stateColor = Color.yellow; |
|||
break; |
|||
case PlacementState.InsidePlaced: |
|||
stateColor = Color.green; |
|||
break; |
|||
default: |
|||
Debug.LogError($"No state handling implemented for {m_CurrentState}"); |
|||
stateColor = Color.magenta; |
|||
break; |
|||
} |
|||
|
|||
stateColor.a = m_ColorAlpha01; |
|||
mpb.SetColor(k_ShaderColorId, stateColor); |
|||
m_MeshRenderer.SetPropertyBlock(mpb); |
|||
m_LastColoredState = m_CurrentState; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: f7ac960dc884b4042a0de8920854c9e5 |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
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assetBundleVariant: |
|
|||
{ |
|||
"name": "Unity.Robotics.PickAndPlace", |
|||
"rootNamespace": "", |
|||
"references": [ |
|||
"GUID:204b12c73a0ba074c888ec09a2713605", |
|||
"GUID:625bfc588fb96c74696858f2c467e978" |
|||
], |
|||
"includePlatforms": [], |
|||
"excludePlatforms": [], |
|||
"allowUnsafeCode": false, |
|||
"overrideReferences": false, |
|||
"precompiledReferences": [], |
|||
"autoReferenced": true, |
|||
"defineConstraints": [], |
|||
"versionDefines": [], |
|||
"noEngineReferences": false |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 79169c04a5f9b014e919b69ac8df4286 |
|||
AssemblyDefinitionImporter: |
|||
externalObjects: {} |
|||
userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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%YAML 1.1 |
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%TAG !u! tag:unity3d.com,2011: |
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--- !u!29 &1 |
|||
OcclusionCullingSettings: |
|||
m_ObjectHideFlags: 0 |
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serializedVersion: 2 |
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m_OcclusionBakeSettings: |
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smallestOccluder: 5 |
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smallestHole: 0.25 |
|||
backfaceThreshold: 100 |
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m_SceneGUID: 00000000000000000000000000000000 |
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m_OcclusionCullingData: {fileID: 0} |
|||
--- !u!104 &2 |
|||
RenderSettings: |
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m_ObjectHideFlags: 0 |
|||
serializedVersion: 9 |
|||
m_Fog: 0 |
|||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
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m_FogMode: 3 |
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m_FogDensity: 0.01 |
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m_LinearFogStart: 0 |
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m_LinearFogEnd: 300 |
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} |
|||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} |
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m_AmbientIntensity: 1 |
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m_AmbientMode: 0 |
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} |
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m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} |
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m_HaloStrength: 0.5 |
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m_FlareStrength: 1 |
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m_FlareFadeSpeed: 3 |
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m_HaloTexture: {fileID: 0} |
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m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} |
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m_DefaultReflectionResolution: 128 |
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m_ReflectionBounces: 1 |
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m_ReflectionIntensity: 1 |
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m_CustomReflection: {fileID: 0} |
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m_Sun: {fileID: 0} |
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} |
|||
m_UseRadianceAmbientProbe: 0 |
|||
--- !u!157 &3 |
|||
LightmapSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 12 |
|||
m_GIWorkflowMode: 1 |
|||
m_GISettings: |
|||
serializedVersion: 2 |
|||
m_BounceScale: 1 |
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m_IndirectOutputScale: 1 |
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m_AlbedoBoost: 1 |
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m_EnvironmentLightingMode: 0 |
|||
m_EnableBakedLightmaps: 1 |
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m_EnableRealtimeLightmaps: 0 |
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m_LightmapEditorSettings: |
|||
serializedVersion: 12 |
|||
m_Resolution: 2 |
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|||
using System.Collections; |
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using System.Collections.Generic; |
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using NUnit.Framework; |
|||
using UnityEngine; |
|||
using UnityEngine.TestTools; |
|||
|
|||
public class ExamplePlayModeTests |
|||
{ |
|||
// A Test behaves as an ordinary method
|
|||
[Test] |
|||
public void ExamplePlayModeTestsSimplePasses() |
|||
{ |
|||
// Use the Assert class to test conditions
|
|||
} |
|||
|
|||
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
|
|||
// `yield return null;` to skip a frame.
|
|||
[UnityTest] |
|||
public IEnumerator ExamplePlayModeTestsWithEnumeratorPasses() |
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{ |
|||
// Use the Assert class to test conditions.
|
|||
// Use yield to skip a frame.
|
|||
yield return null; |
|||
} |
|||
} |
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