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176 行
7.2 KiB
176 行
7.2 KiB
using System;
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using System.Collections;
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using System.IO;
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using NUnit.Framework;
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using RosSharp;
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using RosSharp.Control;
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using RosSharp.Urdf;
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using Unity.Robotics.PickAndPlace;
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using UnityEngine;
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using Unity.Robotics.ROSTCPConnector;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.TestTools;
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namespace IntegrationTests
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{
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[TestFixture, Explicit, Category("IntegrationTests")]
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// IMPORTANT: In order for this category of tests to run correctly, MessageGeneration must be run first and the
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// INTEGRATION_TEST script define must be set
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public class RosIntegrationTests
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{
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#region Parameters
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// Testing parameters
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const float k_TestTimeoutSeconds = 20f;
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const string k_NamePackageNiryoMoveIt = "niryo_moveit";
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const string k_NameNiryoOne = "niryo_one";
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const string k_NameBaseLink = "base_link";
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// Prefabs that get instantiated into scene
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const string k_NameTable = "Table";
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const string k_NameTarget = "Target";
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const string k_NameTargetPlacement = "TargetPlacement";
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// GameObjects that hold important components
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const string k_NameCamera = "Main Camera";
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const string k_NameRosConnect = "ROSConnect";
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const string k_NamePublisher = "Publisher";
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// Parameters for robot joint controller
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const float k_ControllerStiffness = 10000f;
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const float k_ControllerDamping = 100f;
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const float k_ControllerForceLimit = 1000f;
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const float k_ControllerSpeed = 30f;
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const float k_ControllerAcceleration = 10f;
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// Parameters for ROS connection
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const string k_IpAddressLoopback = "127.0.0.1";
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const int k_HostPort = 10000;
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const int k_UnityPort = 5005;
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const int k_NumAwaitDataRetries = 10;
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const int k_NumAwaitDataSleepSeconds = 1;
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const string k_PrefabSuffix = ".prefab";
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readonly string k_DirectoryPrefabs = Path.Combine("Assets", "Prefabs");
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readonly string k_PathUrdf = Path.Combine("URDF", "niryo_one", "niryo_one.urdf");
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readonly string k_PathTestScene = Path.Combine("Assets", "Scenes", "EmptyScene.unity");
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readonly Vector3 k_CameraPosition = new Vector3(0, 1.4f, -0.7f);
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readonly Quaternion k_CameraRotation = Quaternion.Euler(new Vector3(45, 0, 0));
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readonly ImportSettings k_UrdfImportSettings = new ImportSettings
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{
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choosenAxis = ImportSettings.axisType.yAxis,
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convexMethod = ImportSettings.convexDecomposer.unity
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};
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#endregion
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float m_TimeElapsedSeconds;
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[SerializeField, HideInInspector]
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ROSConnection m_RosConnection;
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[SerializeField, HideInInspector]
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TargetPlacement m_TargetPlacement;
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// NOTE: This check could be made more robust by checking the gripper state of the arm to confirm it has
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// released the Target
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bool DidPlacementSucceed => m_TargetPlacement.CurrentState == TargetPlacement.PlacementState.InsidePlaced;
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[UnityTest]
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public IEnumerator TrajectoryPublisher_PickAndPlaceDemo_CompletesTask()
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{
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#if INTEGRATION_TEST
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SetUpScene();
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// TODO: This test could be made a PlayMode test once ImportRobot can use the PlayMode URDF import
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ImportRobot();
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CreateRosConnection();
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CreateTrajectoryPlannerPublisher();
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yield return new EnterPlayMode();
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m_TargetPlacement = GameObject.Find(k_NameTargetPlacement).GetComponent<TargetPlacement>();
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Assert.IsNotNull(m_TargetPlacement, $"Unable to find {nameof(TargetPlacement)} attached to a " +
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$"GameObject called {k_NameTargetPlacement} in scene.");
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var publisher = GameObject.Find(k_NamePublisher).GetComponent<TrajectoryPlanner>();
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publisher.PublishJoints();
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while(!DidPlacementSucceed && m_TimeElapsedSeconds < k_TestTimeoutSeconds)
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{
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m_TimeElapsedSeconds += Time.deltaTime;
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yield return null;
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}
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Assert.IsTrue(DidPlacementSucceed, "Pick and Place did not complete before test timed out.");
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yield return new ExitPlayMode();
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}
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void SetUpScene()
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{
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EditorSceneManager.OpenScene(k_PathTestScene);
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InstantiatePrefabFromName(k_NameTable);
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InstantiatePrefabFromName(k_NameTarget);
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InstantiatePrefabFromName(k_NameTargetPlacement);
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var camera = GameObject.Find(k_NameCamera);
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camera.transform.position = k_CameraPosition;
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camera.transform.rotation = k_CameraRotation;
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}
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void CreateTrajectoryPlannerPublisher()
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{
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var planner = new GameObject(k_NamePublisher).AddComponent<TrajectoryPlanner>();
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planner.rosServiceName = k_NamePackageNiryoMoveIt;
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planner.niryoOne = GameObject.Find(k_NameNiryoOne);
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planner.target = GameObject.Find(k_NameTarget);
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planner.targetPlacement = GameObject.Find(k_NameTargetPlacement);
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}
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GameObject InstantiatePrefabFromName(string name)
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{
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var filepath = Path.Combine(k_DirectoryPrefabs, $"{name}{k_PrefabSuffix}");
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var gameObject = (GameObject) PrefabUtility.InstantiatePrefab(
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AssetDatabase.LoadAssetAtPath<GameObject>(filepath));
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gameObject.name = name;
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return gameObject;
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}
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void CreateRosConnection()
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{
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m_RosConnection = new GameObject(k_NameRosConnect).AddComponent<ROSConnection>();
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m_RosConnection.RosIPAddress = k_IpAddressLoopback;
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m_RosConnection.RosPort = k_HostPort;
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//m_RosConnection.overrideUnityIP = k_IpAddressLoopback;
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//m_RosConnection.unityPort = k_UnityPort;
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//m_RosConnection.awaitDataMaxRetries = k_NumAwaitDataRetries;
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//m_RosConnection.awaitDataSleepSeconds = k_NumAwaitDataSleepSeconds;
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}
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void ImportRobot()
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{
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var urdfFullPath = Path.Combine(Application.dataPath, k_PathUrdf);
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var robotImporter = UrdfRobotExtensions.Create(urdfFullPath, k_UrdfImportSettings, false);
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// Create is a coroutine that would usually run only in EditMode, so we need to force its execution here
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while (robotImporter.MoveNext())
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{
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}
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// Ensure parameters are set to reasonable values
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var controller = GameObject.Find(k_NameNiryoOne).GetComponent<Controller>();
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controller.stiffness = k_ControllerStiffness;
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controller.damping = k_ControllerDamping;
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controller.forceLimit = k_ControllerForceLimit;
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controller.speed = k_ControllerSpeed;
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controller.acceleration = k_ControllerAcceleration;
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GameObject.Find(k_NameBaseLink).GetComponent<ArticulationBody>().immovable = true;
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#else
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throw new NotImplementedException(
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"This integration test can only be executed with the INTEGRATION_TEST scripting define set. " +
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"The dependencies of this test are not guaranteed to exist in the Project by default.");
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#endif
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}
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}
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}
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