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55 行
1.9 KiB
55 行
1.9 KiB
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Bolt.State.Runtime</name>
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</assembly>
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<members>
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<member name="T:Bolt.AnyState">
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<summary>
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A special state that can trigger transitions to other states,
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no matter which state is currently active. This state cannot receive
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transitions.
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</summary>
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</member>
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<member name="T:Bolt.OnEnterState">
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<summary>
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Called in flow graphs nested in state graphs when the parent state node is entered.
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</summary>
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</member>
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<member name="T:Bolt.OnExitState">
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<summary>
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Called in flow graphs nested in state graphs before the parent state node is exited.
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</summary>
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</member>
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<member name="P:Bolt.StateUnit.start">
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<summary>
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The entry point to start the state graph.
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</summary>
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</member>
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<member name="P:Bolt.StateUnit.stop">
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<summary>
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The entry point to stop the state graph.
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</summary>
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</member>
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<member name="P:Bolt.StateUnit.started">
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<summary>
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The action to execute after the state graph has been started.
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</summary>
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</member>
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<member name="P:Bolt.StateUnit.stopped">
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<summary>
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The action to execute after the state graph has been stopped.
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</summary>
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</member>
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<member name="T:Bolt.TriggerStateTransition">
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<summary>
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Triggers the transition in the parent state graph.
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</summary>
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</member>
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<member name="P:Bolt.TriggerStateTransition.trigger">
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<summary>
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The moment at which the parent state transition should be triggered.
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</summary>
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</member>
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</members>
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</doc>
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