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README.md | 4 年前 |
README.md
⚡ Unity Bolt Samples
A collection of Unity packages featuring Bolt Visual Scripting samples. Each sample demonstrates how to work with Unity editor features, game logic, & more without having to write a single line of code. All samples can be found in this repo's Releases section.
Setup | Samples | Credits |
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NOTE:
- A Unity 2019.4 LTS or 2020.1 project with the Universal Render Pipeline pre-installed is required to use these samples.
- If you grab the project files directly instead of the .unitypackage, you may need to restart the editor after opening the project.
Setup
The easiest way to get started:
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Download the most recent version of the Unity Bolt Samples from the Releases section.
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Use the Unity Hub to open a new Unity 2019.4 LTS or 2020.1 project using the Universal Render Pipeline template.
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In the menu bar, navigate to Assets > Import Package > Custom Package & select the package you downloaded earlier to import it into your project.
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Accept the prompts from the Bolt installer that appear and use the default settings. After this, you're all set!
Samples
🔮 Working with Shader Graph, Materials, & More
Includes samples for working with Shader Graph, materials, keyboard input, colliders / triggers, game object tags, & scene management. Additional documentation coming soon. The sample Bolt macros can be found within BoltKit_ThirdPerson_Samples > Macros.
🏃🏽♀️ Endless Runner Game
A basic example of a 2D endless runner game that uses flow graphs & state graphs. Includes Bolt graphs that handle basic physics, scoring, UI updates, & animations. Bolt macro graphs are located within BoltSamples_2_EndlessRunner > Macros. Additional Bolt embed graphs are on the Game Manager object in the EndlessRunner scene
🔜 Additional samples in the works!
Credits
Some of the samples in this project is use the Bolt Kit: Third Person for Unity template - which uses 2D & 3D assets by Kenney.