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1434 行
64 KiB
1434 行
64 KiB
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Ludiq.Core.Runtime</name>
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</assembly>
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<members>
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<member name="T:Ludiq.FullSerializer.fsDateConverter">
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<summary>
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Supports serialization for DateTime, DateTimeOffset, and TimeSpan.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsEnumConverter">
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<summary>
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Serializes and deserializes enums by their current name.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsEnumConverter.ArrayContains``1(``0[],``0)">
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<summary>
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Returns true if the given value is contained within the specified
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array.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsForwardAttribute">
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<summary>
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This allows you to forward serialization of an object to one of its
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members. For example,
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[fsForward("Values")]
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struct Wrapper {
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public int[] Values;
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}
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Then `Wrapper` will be serialized into a JSON array of integers. It will
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be as if `Wrapper` doesn't exist.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsForwardAttribute.#ctor(System.String)">
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<summary>
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Forward object serialization to an instance member. See class
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comment.
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</summary>
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<param name="memberName">
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The name of the member that we should serialize this object as.
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</param>
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</member>
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<member name="F:Ludiq.FullSerializer.fsForwardAttribute.MemberName">
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<summary>
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The name of the member we should serialize as.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsGuidConverter">
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<summary>
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Serializes and deserializes guids.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsIEnumerableConverter">
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<summary>
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Provides serialization support for anything which extends from
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`IEnumerable` and has an `Add` method.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsIEnumerableConverter.GetElementType(System.Type)">
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<summary>
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Fetches the element type for objects inside of the collection.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsNullableConverter">
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<summary>
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The reflected converter will properly serialize nullable types. However,
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we do it here instead as we can emit less serialization data.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsWeakReferenceConverter">
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<summary>
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Serializes and deserializes WeakReferences.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsConverterRegistrar">
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<summary>
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This class allows arbitrary code to easily register global converters. To
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add a converter, simply declare a new field called "Register_*" that
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stores the type of converter you would like to add. Alternatively, you
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can do the same with a method called "Register_*"; just add the converter
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type to the `Converters` list.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsAotCompilationManager">
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<summary>
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The AOT compilation manager
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</summary>
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</member>
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<member name="P:Ludiq.FullSerializer.fsAotCompilationManager.AvailableAotCompilations">
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<summary>
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Ahead of time compilations that are available. The type maps to the
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object type the generated converter will serialize/deserialize, and
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the string is the text content for a converter that will do the
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serialization.
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<para />
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The generated serializer is completely independent and you don't need
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to do anything. Simply add the file to your project and it'll get
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used instead of the reflection based one.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsAotCompilationManager.TryToPerformAotCompilation(Ludiq.FullSerializer.fsConfig,System.Type,System.String@)">
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<summary>
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This is a helper method that makes it simple to run an AOT
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compilation on the given type.
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</summary>
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<param name="config">
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The configuration to use when running AOT compilation.
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</param>
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<param name="type">
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The type to perform the AOT compilation on.
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</param>
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<param name="aotCompiledClassInCSharp">
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The AOT class. Add this C# code to your project.
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</param>
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<returns>True if AOT compilation was successful.</returns>
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</member>
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<member name="M:Ludiq.FullSerializer.fsAotCompilationManager.AddAotCompilation(System.Type,Ludiq.FullSerializer.fsMetaProperty[],System.Boolean)">
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<summary>
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Adds a new AOT compilation unit.
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</summary>
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<param name="type">The type of object we are AOT compiling.</param>
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<param name="members">
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The members on the object which will be serialized/deserialized.
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</param>
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</member>
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<member name="M:Ludiq.FullSerializer.fsAotCompilationManager.GenerateDirectConverterForTypeInCSharp(System.Type,Ludiq.FullSerializer.fsMetaProperty[],System.Boolean)">
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<summary>
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AOT compiles the object (in C#).
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsBaseConverter">
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<summary>
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The serialization converter allows for customization of the serialization
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process.
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</summary>
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<remarks>
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You do not want to derive from this class - there is no way to actually
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use it within the serializer.. Instead, derive from either fsConverter or
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fsDirectConverter
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</remarks>
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</member>
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<member name="F:Ludiq.FullSerializer.fsBaseConverter.Serializer">
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<summary>
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The serializer that was owns this converter.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsBaseConverter.CreateInstance(Ludiq.FullSerializer.fsData,System.Type)">
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<summary>
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Construct an object instance that will be passed to TryDeserialize.
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This should **not** deserialize the object.
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</summary>
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<param name="data">The data the object was serialized with.</param>
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<param name="storageType">
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The field/property type that is storing the instance.
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</param>
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<returns>An object instance</returns>
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</member>
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<member name="M:Ludiq.FullSerializer.fsBaseConverter.RequestCycleSupport(System.Type)">
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<summary>
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If true, then the serializer will support cyclic references with the
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given converted type.
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</summary>
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<param name="storageType">
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The field/property type that is currently storing the object that is
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being serialized.
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</param>
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</member>
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<member name="M:Ludiq.FullSerializer.fsBaseConverter.RequestInheritanceSupport(System.Type)">
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<summary>
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If true, then the serializer will include inheritance data for the
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given converter.
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</summary>
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<param name="storageType">
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The field/property type that is currently storing the object that is
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being serialized.
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</param>
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</member>
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<member name="M:Ludiq.FullSerializer.fsBaseConverter.TrySerialize(System.Object,Ludiq.FullSerializer.fsData@,System.Type)">
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<summary>
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Serialize the actual object into the given data storage.
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</summary>
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<param name="instance">
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The object instance to serialize. This will never be null.
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</param>
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<param name="serialized">The serialized state.</param>
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<param name="storageType">
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The field/property type that is storing this instance.
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</param>
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<returns>If serialization was successful.</returns>
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</member>
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<member name="M:Ludiq.FullSerializer.fsBaseConverter.TryDeserialize(Ludiq.FullSerializer.fsData,System.Object@,System.Type)">
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<summary>
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Deserialize data into the object instance.
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</summary>
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<param name="data">Serialization data to deserialize from.</param>
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<param name="instance">
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The object instance to deserialize into.
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</param>
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<param name="storageType">
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The field/property type that is storing the instance.
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</param>
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<returns>
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True if serialization was successful, false otherwise.
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</returns>
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</member>
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<member name="F:Ludiq.FullSerializer.fsGlobalConfig.IsCaseSensitive">
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<summary>
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Should deserialization be case sensitive? If this is false and the
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JSON has multiple members with the same keys only separated by case,
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then this results in undefined behavior.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsGlobalConfig.AllowInternalExceptions">
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<summary>
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If exceptions are allowed internally, then additional date formats
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can be deserialized. Note that the Full Serializer public API will
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*not* throw exceptions with this enabled; errors will still be
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returned in a fsResult instance.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsGlobalConfig.InternalFieldPrefix">
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<summary>
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This string will be used to prefix fields used internally by
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FullSerializer.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsConfig">
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<summary>
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Enables some top-level customization of Full Serializer.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.SerializeAttributes">
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<summary>
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The attributes that will force a field or property to be serialized.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.IgnoreSerializeAttributes">
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<summary>
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The attributes that will force a field or property to *not* be
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serialized.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.DefaultMemberSerialization">
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<summary>
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The default member serialization.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.GetJsonNameFromMemberName">
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<summary>
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Convert a C# field/property name into the key used for the JSON
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object. For example, you could force all JSON names to lowercase
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with:
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fsConfig.GetJsonNameFromMemberName = (name, info) =>
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name.ToLower();
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This will only be used when the name is not explicitly specified with
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fsProperty.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.EnablePropertySerialization">
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<summary>
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If false, then *all* property serialization support will be disabled
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- even properties explicitly annotated with fsProperty or any other
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opt-in annotation.
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Setting this to false means that SerializeNonAutoProperties and
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SerializeNonPublicSetProperties will be completely ignored.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.SerializeNonAutoProperties">
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<summary>
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Should the default serialization behaviour include non-auto
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properties?
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.SerializeNonPublicSetProperties">
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<summary>
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Should the default serialization behaviour include properties with
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non-public setters?
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.CustomDateTimeFormatString">
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<summary>
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If not null, this string format will be used for DateTime instead of
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the default one.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.Serialize64BitIntegerAsString">
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<summary>
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Int64 and UInt64 will be serialized and deserialized as string for
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compatibility
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsConfig.SerializeEnumsAsInteger">
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<summary>
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Enums are serialized using their names by default. Setting this to
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true will serialize them as integers instead.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsContext">
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<summary>
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fsContext stores global metadata that can be used to customize how
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fsConverters operate during serialization.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsContext._contextObjects">
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<summary>
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All of the context objects.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsContext.Reset">
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<summary>
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Removes all context objects from the context.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsContext.Set``1(``0)">
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<summary>
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Sets the context object for the given type with the given value.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsContext.Has``1">
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<summary>
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Returns true if there is a context object for the given type.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsContext.Get``1">
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<summary>
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Fetches the context object for the given type.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsConverter">
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<summary>
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The serialization converter allows for customization of the serialization
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process.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsConverter.CanProcess(System.Type)">
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<summary>
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Can this converter serialize and deserialize the given object type?
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</summary>
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<param name="type">The given object type.</param>
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<returns>
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True if the converter can serialize it, false otherwise.
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</returns>
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</member>
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<member name="T:Ludiq.FullSerializer.fsDataType">
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<summary>
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The actual type that a JsonData instance can store.
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</summary>
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</member>
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<member name="T:Ludiq.FullSerializer.fsData">
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<summary>
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A union type that stores a serialized value. The stored type can be one
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of six different
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types: null, boolean, double, Int64, string, Dictionary, or List.
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</summary>
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</member>
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<member name="F:Ludiq.FullSerializer.fsData._value">
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<summary>
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The raw value that this serialized data stores. It can be one of six
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different types; a boolean, a double, Int64, a string, a Dictionary,
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or a List.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor">
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<summary>
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Creates a fsData instance that holds null.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Boolean)">
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<summary>
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Creates a fsData instance that holds a boolean.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Double)">
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<summary>
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Creates a fsData instance that holds a double.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Int64)">
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<summary>
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Creates a new fsData instance that holds an integer.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.String)">
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<summary>
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Creates a fsData instance that holds a string.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Collections.Generic.Dictionary{System.String,Ludiq.FullSerializer.fsData})">
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<summary>
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Creates a fsData instance that holds a dictionary of values.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.#ctor(System.Collections.Generic.List{Ludiq.FullSerializer.fsData})">
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<summary>
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Creates a fsData instance that holds a list of values.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.CreateDictionary">
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<summary>
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Helper method to create a fsData instance that holds a dictionary.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.CreateList">
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<summary>
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Helper method to create a fsData instance that holds a list.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.CreateList(System.Int32)">
|
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<summary>
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Helper method to create a fsData instance that holds a list with the
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initial capacity.
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</summary>
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</member>
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<member name="M:Ludiq.FullSerializer.fsData.BecomeDictionary">
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<summary>
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Transforms the internal fsData instance into a dictionary.
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</summary>
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</member>
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|
<member name="M:Ludiq.FullSerializer.fsData.Clone">
|
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<summary>
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Returns a shallow clone of this data instance.
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</summary>
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</member>
|
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<member name="P:Ludiq.FullSerializer.fsData.IsNull">
|
|
<summary>
|
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Returns true if this fsData instance maps back to null.
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</summary>
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.IsDouble">
|
|
<summary>
|
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Returns true if this fsData instance maps back to a double.
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</summary>
|
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.IsInt64">
|
|
<summary>
|
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Returns true if this fsData instance maps back to an Int64.
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</summary>
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.IsBool">
|
|
<summary>
|
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Returns true if this fsData instance maps back to a boolean.
|
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</summary>
|
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.IsString">
|
|
<summary>
|
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Returns true if this fsData instance maps back to a string.
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</summary>
|
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</member>
|
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<member name="P:Ludiq.FullSerializer.fsData.IsDictionary">
|
|
<summary>
|
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Returns true if this fsData instance maps back to a Dictionary.
|
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</summary>
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</member>
|
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<member name="P:Ludiq.FullSerializer.fsData.IsList">
|
|
<summary>
|
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Returns true if this fsData instance maps back to a List.
|
|
</summary>
|
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</member>
|
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<member name="P:Ludiq.FullSerializer.fsData.AsDouble">
|
|
<summary>
|
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Casts this fsData to a double. Throws an exception if it is not a
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double.
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</summary>
|
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</member>
|
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<member name="P:Ludiq.FullSerializer.fsData.AsInt64">
|
|
<summary>
|
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Casts this fsData to an Int64. Throws an exception if it is not an
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Int64.
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</summary>
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.AsBool">
|
|
<summary>
|
|
Casts this fsData to a boolean. Throws an exception if it is not a
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boolean.
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</summary>
|
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</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.AsString">
|
|
<summary>
|
|
Casts this fsData to a string. Throws an exception if it is not a
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string.
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</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.AsDictionary">
|
|
<summary>
|
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Casts this fsData to a Dictionary. Throws an exception if it is not a
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Dictionary.
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</summary>
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|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsData.AsList">
|
|
<summary>
|
|
Casts this fsData to a List. Throws an exception if it is not a List.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.Cast``1">
|
|
<summary>
|
|
Internal helper method to cast the underlying storage to the given
|
|
type or throw a pretty printed exception on failure.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.Equals(System.Object)">
|
|
<summary>
|
|
Determines whether the specified object is equal to the current
|
|
object.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.Equals(Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Determines whether the specified object is equal to the current
|
|
object.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.op_Equality(Ludiq.FullSerializer.fsData,Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Returns true iff a == b.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.op_Inequality(Ludiq.FullSerializer.fsData,Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Returns true iff a != b.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsData.GetHashCode">
|
|
<summary>
|
|
Returns a hash code for this instance.
|
|
</summary>
|
|
<returns>
|
|
A hash code for this instance, suitable for use in hashing algorithms
|
|
and data structures like a hash table.
|
|
</returns>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsDirectConverter">
|
|
<summary>
|
|
The direct converter is similar to a regular converter, except that it
|
|
targets specifically only one type. This means that it can be used
|
|
without performance impact when discovering converters. It is strongly
|
|
recommended that you derive from fsDirectConverter{TModel}.
|
|
</summary>
|
|
<remarks>
|
|
Due to the way that direct converters operate, inheritance is *not*
|
|
supported. Direct converters will only be used with the exact ModelType
|
|
object.
|
|
</remarks>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsIgnoreAttribute">
|
|
<summary>
|
|
The given property or field annotated with [JsonIgnore] will not be
|
|
serialized.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsISerializationCallbacks">
|
|
<summary>
|
|
Extend this interface on your type to receive notifications about
|
|
serialization/deserialization events. If you don't have access to the
|
|
type itself, then you can write an fsObjectProcessor instead.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnBeforeSerialize(System.Type)">
|
|
<summary>
|
|
Called before serialization.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnAfterSerialize(System.Type,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Called after serialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="data">The data that was serialized.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnBeforeDeserialize(System.Type,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Called before deserialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="data">
|
|
The data that will be used for deserialization.
|
|
</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsISerializationCallbacks.OnAfterDeserialize(System.Type)">
|
|
<summary>
|
|
Called after deserialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="instance">The type of the instance.</param>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsJsonParser">
|
|
<summary>
|
|
A simple recursive descent parser for JSON.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.SkipSpace">
|
|
<summary>
|
|
Skips input such that Character() will return a non-whitespace
|
|
character
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseNumber(Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Parses numbers that follow the regular expression [-+](\d+|\d*\.\d*)
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseString(System.String@)">
|
|
<summary>
|
|
Parses a string
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.TryParseArray(Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Parses an array
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.Parse(System.String,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Parses the specified input. Returns a failure state if parsing
|
|
failed.
|
|
</summary>
|
|
<param name="input">The input to parse.</param>
|
|
<param name="data">
|
|
The parsed data. This is undefined if parsing fails.
|
|
</param>
|
|
<returns>The parsed input.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonParser.Parse(System.String)">
|
|
<summary>
|
|
Helper method for Parse that does not allow the error information to
|
|
be recovered.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.InsertSpacing(System.IO.TextWriter,System.Int32)">
|
|
<summary>
|
|
Inserts the given number of indents into the builder.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.EscapeString(System.String)">
|
|
<summary>
|
|
Escapes a string.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.BuildPrettyString(Ludiq.FullSerializer.fsData,System.IO.TextWriter,System.Int32)">
|
|
<summary>
|
|
Formats this data into the given builder.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.PrettyJson(Ludiq.FullSerializer.fsData,System.IO.TextWriter)">
|
|
<summary>
|
|
Writes the pretty JSON output data to the given stream.
|
|
</summary>
|
|
<param name="data">The data to print.</param>
|
|
<param name="outputStream">Where to write the printed data.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.PrettyJson(Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Returns the data in a pretty printed JSON format.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.CompressedJson(Ludiq.FullSerializer.fsData,System.IO.StreamWriter)">
|
|
<summary>
|
|
Writes the compressed JSON output data to the given stream.
|
|
</summary>
|
|
<param name="data">The data to print.</param>
|
|
<param name="outputStream">Where to write the printed data.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.CompressedJson(Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Returns the data in a relatively compressed JSON format.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsJsonPrinter.ConvertDoubleToString(System.Double)">
|
|
<summary>
|
|
Utility method that converts a double to a string.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsMemberSerialization">
|
|
<summary>
|
|
Controls how the reflected converter handles member serialization.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsMemberSerialization.OptIn">
|
|
<summary>
|
|
Only members with [SerializeField] or [fsProperty] attributes are
|
|
serialized.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsMemberSerialization.OptOut">
|
|
<summary>
|
|
Only members with [NotSerialized] or [fsIgnore] will not be
|
|
serialized.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsMemberSerialization.Default">
|
|
<summary>
|
|
The default member serialization behavior is applied.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsObjectAttribute">
|
|
<summary>
|
|
This attribute controls some serialization behavior for a type. See the
|
|
comments on each of the fields for more information.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsObjectAttribute.PreviousModels">
|
|
<summary>
|
|
The previous model that should be used if an old version of this
|
|
object is encountered. Using this attribute also requires that the
|
|
type have a public constructor that takes only one parameter, an
|
|
object instance of the given type. Use of this parameter *requires*
|
|
that the VersionString parameter is also set.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsObjectAttribute.VersionString">
|
|
<summary>
|
|
The version string to use for this model. This should be unique among
|
|
all prior versions of this model that is supported for importation.
|
|
If PreviousModel is set, then this attribute must also be set. A good
|
|
valid example for this is "v1", "v2", "v3", ...
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsObjectAttribute.MemberSerialization">
|
|
<summary>
|
|
This controls the behavior for member serialization. The default
|
|
behavior is fsMemberSerialization.Default.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsObjectAttribute.Converter">
|
|
<summary>
|
|
Specify a custom converter to use for serialization. The converter
|
|
type needs to derive from fsBaseConverter. This defaults to null.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsObjectAttribute.Processor">
|
|
<summary>
|
|
Specify a custom processor to use during serialization. The processor
|
|
type needs to derive from fsObjectProcessor and the call to
|
|
CanProcess is not invoked. This defaults to null.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsObjectProcessor">
|
|
<summary>
|
|
<para>
|
|
Enables injecting code before/after an object has been serialized. This
|
|
is most useful if you want to run the default serialization process but
|
|
apply a pre/post processing step.
|
|
</para>
|
|
<para>
|
|
Multiple object processors can be active at the same time. When running
|
|
they are called in a "nested" fashion - if we have processor1 and
|
|
process2 added to the serializer in that order (p1 then p2), then the
|
|
execution order will be p1#Before p2#Before /serialization/ p2#After
|
|
p1#After.
|
|
</para>
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.CanProcess(System.Type)">
|
|
<summary>
|
|
Is the processor interested in objects of the given type?
|
|
</summary>
|
|
<param name="type">The given type.</param>
|
|
<returns>
|
|
True if the processor should be applied, false otherwise.
|
|
</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeSerialize(System.Type,System.Object)">
|
|
<summary>
|
|
Called before serialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="instance">The type of the instance.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnAfterSerialize(System.Type,System.Object,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Called after serialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="instance">The type of the instance.</param>
|
|
<param name="data">The data that was serialized.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeDeserialize(System.Type,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Called before deserialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="data">
|
|
The data that will be used for deserialization.
|
|
</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnBeforeDeserializeAfterInstanceCreation(System.Type,System.Object,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Called before deserialization has begun but *after* the object
|
|
instance has been created. This will get invoked even if the user
|
|
passed in an existing instance.
|
|
</summary>
|
|
<remarks>
|
|
**IMPORTANT**: The actual instance that gets passed here is *not*
|
|
guaranteed to be an a subtype of storageType, since the value for
|
|
instance is whatever the active converter returned for
|
|
CreateInstance() - ie, some converters will return dummy types in
|
|
CreateInstance() if instance creation cannot be separated from
|
|
deserialization (ie, KeyValuePair).
|
|
</remarks>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="instance">
|
|
The created object instance. No deserialization has been applied to
|
|
it.
|
|
</param>
|
|
<param name="data">
|
|
The data that will be used for deserialization.
|
|
</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsObjectProcessor.OnAfterDeserialize(System.Type,System.Object)">
|
|
<summary>
|
|
Called after deserialization.
|
|
</summary>
|
|
<param name="storageType">
|
|
The field/property type that is storing the instance.
|
|
</param>
|
|
<param name="instance">The type of the instance.</param>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsPropertyAttribute">
|
|
<summary>
|
|
Explicitly mark a property to be serialized. This can also be used to
|
|
give the name that the property should use during serialization.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsPropertyAttribute.Name">
|
|
<summary>
|
|
The name of that the property will use in JSON serialization.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsPropertyAttribute.Converter">
|
|
<summary>
|
|
Use a custom converter for the given type. Specify the converter to
|
|
use using typeof.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsResult">
|
|
<summary>
|
|
The result of some sort of operation. A result is either successful or
|
|
not, but if it is successful then there may be a set of warnings/messages
|
|
associated with it. These warnings describe the performed error recovery
|
|
operations.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsResult._success">
|
|
<summary>
|
|
Is this result successful?
|
|
</summary>
|
|
<remarks>
|
|
This is intentionally a `success` state so that when the object is
|
|
default constructed it defaults to a failure state.
|
|
</remarks>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsResult._messages">
|
|
<summary>
|
|
The warning or error messages associated with the result. This may be
|
|
null if there are no messages.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.AddMessage(System.String)">
|
|
<summary>
|
|
Adds a new message to this result.
|
|
</summary>
|
|
<param name="message"></param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.AddMessages(Ludiq.FullSerializer.fsResult)">
|
|
<summary>
|
|
Adds only the messages from the other result into this result,
|
|
ignoring the success/failure status of the other result.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.Merge(Ludiq.FullSerializer.fsResult)">
|
|
<summary>
|
|
Merges the other result into this one. If the other result failed,
|
|
then this one too will have failed.
|
|
</summary>
|
|
<remarks>
|
|
Note that you can use += instead of this method so that you don't
|
|
bury the actual method call that is generating the other fsResult.
|
|
</remarks>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsResult.Success">
|
|
<summary>
|
|
A successful result.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.Warn(System.String)">
|
|
<summary>
|
|
Create a result that is successful but contains the given warning
|
|
message.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.Fail(System.String)">
|
|
<summary>
|
|
Create a result that failed.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.op_Addition(Ludiq.FullSerializer.fsResult,Ludiq.FullSerializer.fsResult)">
|
|
<summary>
|
|
Only use this as +=!
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsResult.Failed">
|
|
<summary>
|
|
Did this result fail? If so, you can see the reasons why in
|
|
`RawMessages`.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsResult.Succeeded">
|
|
<summary>
|
|
Was the result a success? Note that even successful operations may
|
|
have warning messages (`RawMessages`) associated with them.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsResult.HasWarnings">
|
|
<summary>
|
|
Does this result have any warnings? This says nothing about if it
|
|
failed or succeeded, just if it has warning messages associated with
|
|
it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.AssertSuccess">
|
|
<summary>
|
|
A simply utility method that will assert that this result is
|
|
successful. If it is not, then an exception is thrown.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsResult.AssertSuccessWithoutWarnings">
|
|
<summary>
|
|
A simple utility method that will assert that this result is
|
|
successful and that there are no warning messages. This throws an
|
|
exception if either of those asserts are false.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsResult.AsException">
|
|
<summary>
|
|
Utility method to convert the result to an exception. This method is
|
|
only defined is `Failed` returns true.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._availableConverters">
|
|
<summary>
|
|
Converters that can be used for type registration.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._availableDirectConverters">
|
|
<summary>
|
|
Direct converters (optimized _converters). We use these so we don't
|
|
have to perform a scan through every item in _converters and can
|
|
instead just do an O(1) lookup. This is potentially important to perf
|
|
when there are a ton of direct converters.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._processors">
|
|
<summary>
|
|
Processors that are available.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._references">
|
|
<summary>
|
|
Reference manager for cycle detection.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._abstractTypeRemap">
|
|
<summary>
|
|
Allow the user to provide default storage types for interfaces and abstract
|
|
classes. For example, a model could have IList{int} as a parameter, but the
|
|
serialization data does not specify a List{int} type. A IList{} -> List{}
|
|
remapping will cause List{} to be used as the default storage type. see
|
|
https://github.com/jacobdufault/fullserializer/issues/120 for additional
|
|
context.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._cachedConverterTypeInstances">
|
|
<summary>
|
|
Converter type to converter instance lookup table. This
|
|
could likely be stored inside
|
|
from serialized type to converter.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._cachedConverters">
|
|
<summary>
|
|
A cache from type to it's converter.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer._cachedProcessors">
|
|
<summary>
|
|
A cache from type to the set of processors that are interested in it.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Context">
|
|
<summary>
|
|
A context object that fsConverters can use to customize how they
|
|
operate.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Config">
|
|
<summary>
|
|
Configuration options. Also see fsGlobalConfig.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.AddProcessor(Ludiq.FullSerializer.fsObjectProcessor)">
|
|
<summary>
|
|
Add a new processor to the serializer. Multiple processors can run at
|
|
the same time in the same order they were added in.
|
|
</summary>
|
|
<param name="processor">The processor to add.</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.RemoveProcessor``1">
|
|
<summary>
|
|
Remove all processors which derive from TProcessor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.SetDefaultStorageType(System.Type,System.Type)">
|
|
<summary>
|
|
Provide a default storage type for the given abstract or interface type. If
|
|
a type is deserialized which contains an interface/abstract field type and a
|
|
mapping is provided, the mapped type will be used by default. For example,
|
|
IList{T} => List{T} or IDictionary{TKey, TValue} => Dictionary{TKey, TValue}.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.GetProcessors(System.Type)">
|
|
<summary>
|
|
Fetches all of the processors for the given type.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.AddConverter(Ludiq.FullSerializer.fsBaseConverter)">
|
|
<summary>
|
|
Adds a new converter that can be used to customize how an object is
|
|
serialized and deserialized.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.GetConverter(System.Type,System.Type)">
|
|
<summary>
|
|
Fetches a converter that can serialize/deserialize the given type.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize``1(``0,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Helper method that simply forwards the call to
|
|
TrySerialize(typeof(T), instance, out data);
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize``1(Ludiq.FullSerializer.fsData,``0@)">
|
|
<summary>
|
|
Generic wrapper around TryDeserialize that simply forwards the call.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize(System.Type,System.Object,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Serialize the given value.
|
|
</summary>
|
|
<param name="storageType">
|
|
The type of field/property that stores the object instance. This is
|
|
important particularly for inheritance, as a field storing an
|
|
IInterface instance should have type information included.
|
|
</param>
|
|
<param name="instance">
|
|
The actual object instance to serialize.
|
|
</param>
|
|
<param name="data">The serialized state of the object.</param>
|
|
<returns>If serialization was successful.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TrySerialize(System.Type,System.Type,System.Object,Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Serialize the given value.
|
|
</summary>
|
|
<param name="storageType">
|
|
The type of field/property that stores the object instance. This is
|
|
important particularly for inheritance, as a field storing an
|
|
IInterface instance should have type information included.
|
|
</param>
|
|
<param name="overrideConverterType">
|
|
An fsBaseConverter derived type that will be used to serialize the
|
|
object instead of the converter found via the normal discovery
|
|
mechanisms.
|
|
</param>
|
|
<param name="instance">
|
|
The actual object instance to serialize.
|
|
</param>
|
|
<param name="data">The serialized state of the object.</param>
|
|
<returns>If serialization was successful.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize(Ludiq.FullSerializer.fsData,System.Type,System.Object@)">
|
|
<summary>
|
|
Attempts to deserialize a value from a serialized state.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.TryDeserialize(Ludiq.FullSerializer.fsData,System.Type,System.Type,System.Object@)">
|
|
<summary>
|
|
Attempts to deserialize a value from a serialized state.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.EnsureDictionary(Ludiq.FullSerializer.fsData)">
|
|
<summary>
|
|
Ensures that the data is a dictionary. If it is not, then it is
|
|
wrapped inside of one.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsSerializer.fsLazyCycleDefinitionWriter">
|
|
<summary>
|
|
This manages instance writing so that we do not write unnecessary $id
|
|
fields. We only need to write out an $id field when there is a
|
|
corresponding $ref field. This is able to write $id references lazily
|
|
because the fsData instance is not actually written out to text until
|
|
we have entirely finished serializing it.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.IsReservedKeyword(System.String)">
|
|
<summary>
|
|
Returns true if the given key is a special keyword that full
|
|
serializer uses to add additional metadata on top of the emitted
|
|
JSON.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Key_ObjectReference">
|
|
<summary>
|
|
This is an object reference in part of a cyclic graph.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Key_ObjectDefinition">
|
|
<summary>
|
|
This is an object definition, as part of a cyclic graph.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Key_InstanceType">
|
|
<summary>
|
|
This specifies the actual type of an object (the instance type was
|
|
different from the field type).
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Key_Version">
|
|
<summary>
|
|
The version string for the serialized data.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsSerializer.Key_Content">
|
|
<summary>
|
|
If we have to add metadata but the original serialized state was not
|
|
a dictionary, then this will contain the original data.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.StripDeserializationMetadata(Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
Strips all deserialization metadata from the object, like $type and
|
|
$content fields.
|
|
</summary>
|
|
<remarks>
|
|
After making this call, you will *not* be able to deserialize the
|
|
same object instance. The metadata is strictly necessary for
|
|
deserialization!
|
|
</remarks>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsSerializer.ConvertLegacyData(Ludiq.FullSerializer.fsData@)">
|
|
<summary>
|
|
This function converts legacy serialization data into the new format,
|
|
so that the import process can be unified and ignore the old format.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.Internal.fsOption`1">
|
|
<summary>
|
|
Simple option type. This is akin to nullable types.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.Internal.fsPortableReflection">
|
|
<summary>
|
|
This wraps reflection types so that it is portable across different Unity
|
|
runtimes.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute``1(System.Reflection.MemberInfo)">
|
|
<summary>
|
|
Returns true if the given attribute is defined on the given element.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute``1(System.Reflection.MemberInfo,System.Boolean)">
|
|
<summary>
|
|
Returns true if the given attribute is defined on the given element.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute(System.Reflection.MemberInfo,System.Type)">
|
|
<summary>
|
|
Returns true if the given attribute is defined on the given element.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.HasAttribute(System.Reflection.MemberInfo,System.Type,System.Boolean)">
|
|
<summary>
|
|
Returns true if the given attribute is defined on the given element.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.GetAttribute(System.Reflection.MemberInfo,System.Type,System.Boolean)">
|
|
<summary>
|
|
Fetches the given attribute from the given MemberInfo. This method
|
|
applies caching and is allocation free (after caching has been
|
|
performed).
|
|
</summary>
|
|
<param name="element">
|
|
The MemberInfo the get the attribute from.
|
|
</param>
|
|
<param name="attributeType">The type of attribute to fetch.</param>
|
|
<returns>The attribute or null.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsPortableReflection.GetAttribute``1(System.Reflection.MemberInfo,System.Boolean)">
|
|
<summary>
|
|
Fetches the given attribute from the given MemberInfo.
|
|
</summary>
|
|
<typeparam name="TAttribute">
|
|
The type of attribute to fetch.
|
|
</typeparam>
|
|
<param name="element">
|
|
The MemberInfo to get the attribute from.
|
|
</param>
|
|
<param name="shouldCache">
|
|
Should this computation be cached? If this is the only time it will
|
|
ever be done, don't bother caching.
|
|
</param>
|
|
<returns>The attribute or null.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsTypeExtensions.CSharpName(System.Type)">
|
|
<summary>
|
|
Returns a pretty name for the type in the style of one that you'd see
|
|
in C# without the namespace.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsTypeExtensions.CSharpName(System.Type,System.Boolean)">
|
|
<summary>
|
|
Returns a pretty name for the type in the style of one that you'd see
|
|
in C#.
|
|
</summary>
|
|
<parparam name="includeNamespace">
|
|
Should the name include namespaces?
|
|
</parparam>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.Ancestors">
|
|
<summary>
|
|
The direct ancestors that this type can import.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.VersionString">
|
|
<summary>
|
|
The identifying string that is unique among all ancestors.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.Internal.fsVersionedType.ModelType">
|
|
<summary>
|
|
The modeling type that this versioned type maps back to.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsVersionedType.Migrate(System.Object)">
|
|
<summary>
|
|
Migrate from an instance of an ancestor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsVersionManager.VerifyConstructors(Ludiq.FullSerializer.Internal.fsVersionedType)">
|
|
<summary>
|
|
Verifies that the given type has constructors to migrate from all
|
|
ancestor types.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.Internal.fsVersionManager.VerifyUniqueVersionStrings(Ludiq.FullSerializer.Internal.fsVersionedType)">
|
|
<summary>
|
|
Verifies that the given version graph contains only unique versions.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsMetaProperty">
|
|
<summary>
|
|
A property or field on a MetaType. This unifies the FieldInfo and
|
|
PropertyInfo classes.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Ludiq.FullSerializer.fsMetaProperty._memberInfo">
|
|
<summary>
|
|
Internal handle to the reflected member.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.StorageType">
|
|
<summary>
|
|
The type of value that is stored inside of the property. For example,
|
|
for an int field, StorageType will be typeof(int).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.OverrideConverterType">
|
|
<summary>
|
|
A custom fsBaseConverter instance to use for this field/property, if
|
|
requested. This will be null if the default converter selection
|
|
algorithm should be used. This is specified using the [fsObject]
|
|
annotation with the Converter field.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.CanRead">
|
|
<summary>
|
|
Can this property be read?
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.CanWrite">
|
|
<summary>
|
|
Can this property be written to?
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.JsonName">
|
|
<summary>
|
|
The serialized name of the property, as it should appear in JSON.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.MemberName">
|
|
<summary>
|
|
The name of the actual member.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.IsPublic">
|
|
<summary>
|
|
Is this member public?
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaProperty.IsReadOnly">
|
|
<summary>
|
|
Is this type readonly? We can modify readonly properties using
|
|
reflection, but not using generated C#.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaProperty.Write(System.Object,System.Object)">
|
|
<summary>
|
|
Writes a value to the property that this MetaProperty represents,
|
|
using given object instance as the context.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaProperty.Read(System.Object)">
|
|
<summary>
|
|
Reads a value from the property that this MetaProperty represents,
|
|
using the given object instance as the context.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsMetaType">
|
|
<summary>
|
|
MetaType contains metadata about a type. This is used by the reflection
|
|
serializer.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Ludiq.FullSerializer.fsMetaType.HasDefaultConstructor">
|
|
<summary>
|
|
Returns true if the type represented by this metadata contains a
|
|
default constructor.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaType.EmitAotData">
|
|
<summary>
|
|
Attempt to emit an AOT compiled direct converter for this type.
|
|
</summary>
|
|
<returns>True if AOT data was emitted, false otherwise.</returns>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaType.CreateInstance">
|
|
<summary>
|
|
Creates a new instance of the type that this metadata points back to.
|
|
If this type has a default constructor, then Activator.CreateInstance
|
|
will be used to construct the type (or Array.CreateInstance if it an
|
|
array). Otherwise, an uninitialized object created via
|
|
FormatterServices.GetSafeUninitializedObject is used to construct the
|
|
instance.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaType.ClearCache">
|
|
<summary>
|
|
Clears out the cached type results. Useful if some prior assumptions
|
|
become invalid, ie, the default member serialization mode.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsMetaType.CanSerializeProperty(Ludiq.FullSerializer.fsConfig,System.Reflection.PropertyInfo,System.Reflection.MemberInfo[],System.Boolean)">
|
|
<summary>
|
|
Returns if the given property should be serialized.
|
|
</summary>
|
|
<param name="annotationFreeValue">
|
|
Should a property without any annotations be serialized?
|
|
</param>
|
|
</member>
|
|
<member name="M:Ludiq.FullSerializer.fsReflectionUtility.GetInterface(System.Type,System.Type)">
|
|
<summary>
|
|
Searches for a particular implementation of the given interface type
|
|
inside of the type. This is particularly useful if the interface type
|
|
is an open type, ie, typeof(IFace{}), because this method will then
|
|
return IFace{} but with appropriate type parameters inserted.
|
|
</summary>
|
|
<param name="type">The base type to search for interface</param>
|
|
<param name="interfaceType">
|
|
The interface type to search for. Can be an open generic type.
|
|
</param>
|
|
<returns>
|
|
The actual interface type that the type contains, or null if there is
|
|
no implementation of the given interfaceType on type.
|
|
</returns>
|
|
</member>
|
|
<member name="T:Ludiq.FullSerializer.fsTypeCache">
|
|
<summary>
|
|
Caches type name to type lookups. Type lookups occur in all loaded
|
|
assemblies.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.MemberInfoComparer">
|
|
<summary>
|
|
A member info comparer that will ignore the ReflectedType
|
|
property by relying on the metadata token for comparison.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.SceneSingleton`1">
|
|
<remarks>
|
|
Does not support objects hidden with hide flags.
|
|
</remarks>
|
|
</member>
|
|
<member name="M:Ludiq.MemberUtility.MakeGenericMethodVia(System.Reflection.MethodInfo,System.Type[])">
|
|
<remarks>This may return an open-constructed method as well.</remarks>
|
|
</member>
|
|
<member name="T:Ludiq.TypeFilter">
|
|
<summary>
|
|
Filters the list of types displayed in the inspector drawer.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Ludiq.Singleton`1">
|
|
<remarks>
|
|
Does not support objects hidden with hide flags.
|
|
</remarks>
|
|
</member>
|
|
</members>
|
|
</doc>
|