包含 Bolt Visual Scripting 示例的 Unity 包的集合。 每个示例都演示了如何使用 Unity 编辑器功能、游戏逻辑等,无需编写任何代码。
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Bolt.State.Runtime</name>
</assembly>
<members>
<member name="T:Bolt.AnyState">
<summary>
A special state that can trigger transitions to other states,
no matter which state is currently active. This state cannot receive
transitions.
</summary>
</member>
<member name="T:Bolt.OnEnterState">
<summary>
Called in flow graphs nested in state graphs when the parent state node is entered.
</summary>
</member>
<member name="T:Bolt.OnExitState">
<summary>
Called in flow graphs nested in state graphs before the parent state node is exited.
</summary>
</member>
<member name="P:Bolt.StateUnit.start">
<summary>
The entry point to start the state graph.
</summary>
</member>
<member name="P:Bolt.StateUnit.stop">
<summary>
The entry point to stop the state graph.
</summary>
</member>
<member name="P:Bolt.StateUnit.started">
<summary>
The action to execute after the state graph has been started.
</summary>
</member>
<member name="P:Bolt.StateUnit.stopped">
<summary>
The action to execute after the state graph has been stopped.
</summary>
</member>
<member name="T:Bolt.TriggerStateTransition">
<summary>
Triggers the transition in the parent state graph.
</summary>
</member>
<member name="P:Bolt.TriggerStateTransition.trigger">
<summary>
The moment at which the parent state transition should be triggered.
</summary>
</member>
</members>
</doc>