本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

47 行
1.3 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
m_Name: LWRP-HighQuality
m_EditorClassIdentifier:
k_AssetVersion: 3
m_MaxPixelLights: 8
m_SupportsVertexLight: 0
m_RequireDepthTexture: 1
m_RequireSoftParticles: 0
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 1
m_SupportsHDR: 1
m_MSAA: 4
m_RenderScale: 1
m_SupportsDynamicBatching: 1
m_DirectionalShadowsSupported: 1
m_ShadowAtlasResolution: 4096
m_ShadowDistance: 65
m_ShadowCascades: 0
m_Cascade2Split: 0.1
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
m_LocalShadowsSupported: 1
m_LocalShadowsAtlasResolution: 1024
m_SoftShadowsSupported: 1
m_KeepAdditionalLightVariants: 1
m_KeepVertexLightVariants: 1
m_KeepDirectionalShadowVariants: 1
m_KeepLocalShadowVariants: 1
m_KeepSoftShadowVariants: 1
m_ResourcesAsset: {fileID: 11400000, guid: aac5a08c32552a14c89394b703f1978a, type: 2}
m_SavedXRConfig:
renderScale: 1
viewportScale: 1
useOcclusionMesh: 1
occlusionMaskScale: 1
showDeviceView: 1
gameViewRenderMode: 3
m_ShadowType: 2