本项目演示如何创建自己的顶点动画着色器。场景不使用任何纹理或动画资源,所有内容都使用Shader Graph进行着色和动画处理。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 

61 行
1.6 KiB

using System;
using UnityEditor.Recorder.Input;
using UnityEngine;
namespace UnityEditor.Recorder
{
[Serializable]
class OutputResolution
{
[SerializeField] int m_CustomWidth = 1024;
[SerializeField] int m_CustomHeight = 1024;
[SerializeField] internal ImageHeight imageHeight = ImageHeight.x720p_HD;
[SerializeField] internal ImageHeight maxSupportedHeight = ImageHeight.x4320p_8K;
[SerializeField] AspectRatio m_AspectRatio = new AspectRatio();
public int GetWidth()
{
if (imageHeight == ImageHeight.Custom)
return m_CustomWidth;
if (imageHeight == ImageHeight.Window)
{
int w, h;
GameViewSize.GetGameRenderSize(out w, out h);
return w;
}
var aspect = m_AspectRatio.GetAspect();
return (int) (aspect * (int)imageHeight);
}
public int GetHeight()
{
if (imageHeight == ImageHeight.Custom)
return m_CustomHeight;
if (imageHeight == ImageHeight.Window)
{
int w, h;
GameViewSize.GetGameRenderSize(out w, out h);
return h;
}
return (int)imageHeight;
}
public void SetWidth(int w)
{
imageHeight = ImageHeight.Custom;
m_CustomWidth = w;
}
public void SetHeight(int h)
{
imageHeight = ImageHeight.Custom;
m_CustomHeight = h;
}
}
}