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23 行
843 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
public class PlayCueMixerBehaviour : PlayableBehaviour
{
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
int inputCount = playable.GetInputCount ();
for (int i = 0; i < inputCount; i++)
{
float inputWeight = playable.GetInputWeight(i);
ScriptPlayable<PlayCueBehaviour> inputPlayable = (ScriptPlayable<PlayCueBehaviour>)playable.GetInput(i);
PlayCueBehaviour input = inputPlayable.GetBehaviour ();
// Use the above variables to process each frame of this playable.
}
}
}