using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; public class PlayCueMixerBehaviour : PlayableBehaviour { // NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties. public override void ProcessFrame(Playable playable, FrameData info, object playerData) { int inputCount = playable.GetInputCount (); for (int i = 0; i < inputCount; i++) { float inputWeight = playable.GetInputWeight(i); ScriptPlayable inputPlayable = (ScriptPlayable)playable.GetInput(i); PlayCueBehaviour input = inputPlayable.GetBehaviour (); // Use the above variables to process each frame of this playable. } } }