Thomas ICHÉ
a2ba8b66
Base Commit (p4#4372)
5 年前
Thomas ICHÉ
3a2051c6
Small Fixes / Discover Content (p4#4384)
5 年前
Thomas ICHÉ
d9f86d6c
Updated VFX Assets + Commented Graphs (p4#4394)
5 年前
Thomas ICHÉ
9a7077c9
Updated Project to 2019.3.0f6 / HDRP 7.1.8 + Changed Options to use Game Options Package
5 年前
Thomas ICHÉ
571bdaa1
Rebuild VFX + Exiled Linux Build Frontend temporarily
5 年前
GitHub
fcc6f4e6
Merge pull request #7 from Unity-Technologies/staging/2019.3
Upgrade to 2019.3
5 年前
GitHub Enterprise
11cb4326
Adding automatic Screenshots when running with --benchmark argument ( #11 )
* Fix small sign error that causes division by zero (#8 )
* Added Events and Scripts for Screenshots
* Updated Screenshots, Added FPS Manager in benchmark + Fixes in packages
Co-authored-by: Ludovic Theobald <ludovic.theobald@unity3d.com>
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
4 年前
GitHub Enterprise
d044a005
Update Project to 2020.2 / 10.3 ( #10 )
* Updated to 2020.2.0f1 / 10.2.2
* Fixed Missing Animation manager
* Ignored more files
* Fixed DropFire missing motion vector map
* Fixed old broken CRTs (1/2 remove old assets)
* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)
* Removed Local Packages
* Removed (Again) SceneIDMap Game objects
* Added Profiles for PC-Linux & Windows (Run as Vulkan)
* De-Verbosed Subtitle Manager (now relies on setting)
* Updated Project Version
* Fixed Potential Divide by 0 by using safe normalize
* Fixed "BestFit" warning
* Fixed null toggle object
* Fixed shader error for loading indicator
* Fixed null entry in ToggleGameObjectAction
* Fixed Ring Divid by Zero
* Updated Gameplay Ingredients to 2020.2.1
* Fixed CoreRoom Lookout Cookie
* Silenced SubtitleManager disable logging when not verbose
* Adjusted HIT_FINAL Time Scale because of new timing management.
* Updated Project to 2020.2.3...
4 年前