GitHub
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d95db2ac
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Initial commit
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5 年前 |
Thomas ICHÉ
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a2ba8b66
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Base Commit (p4#4372)
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5 年前 |
Thomas ICHÉ
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ed65bc8f
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Updated CHANGELOG/README + Fix in Type loading
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5 年前 |
Thomas ICHÉ
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ec5b96a5
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Updated instructions on README
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5 年前 |
GitHub
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665cef6d
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Added an image for Spaceship Demo Readme
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5 年前 |
Thomas ICHÉ
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becc1df2
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Updated Changelog / Readme
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5 年前 |
Thomas ICHÉ
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2b7c760e
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Updated Version in README
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5 年前 |
Thomas ICHÉ
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610dc211
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Updated README
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5 年前 |
Thomas ICHÉ
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9938ed04
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Updated CHANGELOG/README
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4 年前 |
GitHub Enterprise
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5adf6c4d
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Upgrade to 2020.1 (#7)
* Updated to 2020.1a25 / 8.0.1
* Removed Unused Meta
* Added Target Framerate Option
* Updated to 2020.1.0f1
* Rebuilt lighting / VFX
* Rebuilt VFX
* updated CHANGELOG
* Updated README
Co-authored-by: Thomas ICHÉ <peeweek@gmail.com>
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4 年前 |
Thomas Iché
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2ba650cf
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Updated README
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4 年前 |
GitHub Enterprise
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d044a005
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Update Project to 2020.2 / 10.3 (#10)
* Updated to 2020.2.0f1 / 10.2.2
* Fixed Missing Animation manager
* Ignored more files
* Fixed DropFire missing motion vector map
* Fixed old broken CRTs (1/2 remove old assets)
* Fixed old broken CRTs (2/2 new assets + rebuilt lighting)
* Removed Local Packages
* Removed (Again) SceneIDMap Game objects
* Added Profiles for PC-Linux & Windows (Run as Vulkan)
* De-Verbosed Subtitle Manager (now relies on setting)
* Updated Project Version
* Fixed Potential Divide by 0 by using safe normalize
* Fixed "BestFit" warning
* Fixed null toggle object
* Fixed shader error for loading indicator
* Fixed null entry in ToggleGameObjectAction
* Fixed Ring Divid by Zero
* Updated Gameplay Ingredients to 2020.2.1
* Fixed CoreRoom Lookout Cookie
* Silenced SubtitleManager disable logging when not verbose
* Adjusted HIT_FINAL Time Scale because of new timing management.
* Updated Project to 2020.2.3...
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4 年前 |