1.7 KiB
Shader Graph Example Library
Description
This project is a library of different custom shaders created using Unity 2018.1's Shader Graph feature. All of the shaders are compatible for the Lightweight Scriptable Render Pipeline.
These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples.
The current list of Shader Graphs included:
- Colored Rim
- Scrolling Texture Overlay
- Colored Gradient
- Sliced (Inspired by Sliced Shader in Surface Shader Documentation)
- Snow
- Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction)
- Texture Dissolve (With Colored Edge)
- Hologram (Using Screen Position)
- Colored Ghost Noise
- Phase In And Out (Split with a Colored Edge)
Sofware Requirement
Required: Unity 2018.1b3
Known Issues There is sometimes an issue when opening the project for the first time that textures set in the Material Inspector aren't being applied properly; the current 'fix' is to open the related Shader Graph, click the "Save' button and the Material should update. :)
Contact
if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch:
- Email: andyt[at]unity3d.com
- Twitter: @andytouch
And please get in touch if you use any of the examples for anything! :)