18 次代码提交 (71400c8a-bef9-4ada-937f-8ba226cb3b64)

作者 SHA1 备注 提交日期
Andy Touch 2d7a2e4a Added Unity Project (Compatible with 2018.1b3) 7 年前
Andy Touch 701b6c4c Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4. 7 年前
Andy Touch db5ecde3 New Shader Graph: Spiral Particle 7 年前
Andy Touch e6da0487 - Updated Lightweight RP to '0.1.28' 6 年前
Andy Touch 42bfb5d6 - Updated Project to 2018.1b8 6 年前
Andy Touch 181f3f6f - Updated to Unity 2018.1b9 6 年前
Andy Touch 2d2900ab Switched Snow Shader Rim Effect to use built-in Fresnel Node 6 年前
Andy Touch 8b9b2ac3 - Updated Unity to 2018.1b10 6 年前
Andy Touch bb4eba09 Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master 6 年前
Andy Touch 19723999 Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene. 6 年前
Andy Touch 75c3d3ad Removed 'Auto' from 'Ping Pong' Asset/GameObject names 6 年前
Andy Touch 59fcaf84 Fixed Toon Ramp Shader Graph to use Remap Node 6 年前
Andy Touch 1ef881bb Moved Project to 2018.2b7 6 年前
Andy Touch eb873b6c Set Prototyping Materials to use LWRP Shaders 6 年前
Andy Touch eb4d7e78 Added new 2018.2 Scenario Graph Examples 6 年前
Andy Touch a8a8a115 Merged 2018.2 Branch into Master 6 年前
Andy Touch 615bd6ff Upgraded Project to Unity 2018.3.0f2 6 年前
Andy Touch 50eb6c2e Added TextMesh Pro Essentials Assets 6 年前