Andy Touch
2d7a2e4a
Added Unity Project (Compatible with 2018.1b3)
7 年前
Andy Touch
701b6c4c
Added Basic Generated-Circle Particle Examples. Updated to 2018.1b4.
7 年前
Andy Touch
db5ecde3
New Shader Graph: Spiral Particle
7 年前
Andy Touch
e6da0487
- Updated Lightweight RP to '0.1.28'
- Updated Shader Graph to '0.1.17'
- Updated Shader Examples to work with new SRP/SG systems
7 年前
Andy Touch
42bfb5d6
- Updated Project to 2018.1b8
- Updated Package Manager to use "com.unity.render-pipelines.lightweight: 1.0.0-beta"
7 年前
Andy Touch
181f3f6f
- Updated to Unity 2018.1b9
- Updated Render-Pipeline.Lightweight to 1.0.0-beta
7 年前
Andy Touch
2d2900ab
Switched Snow Shader Rim Effect to use built-in Fresnel Node
7 年前
Andy Touch
8b9b2ac3
- Updated Unity to 2018.1b10
- Updated render-pipelines.lightweight package to 1.1.1-preview
- Added new examples for Sprites!
- Renamed Shader Graphs for better organisation in Project Window and Material Inspector Shader Menu
7 年前
Andy Touch
bb4eba09
Changing Gradient and Glowing Sprite Graphs to use Unlit Master instead of PBR Master
7 年前
Andy Touch
19723999
Added 45 Procedural Shader Graph Examples! Can be examined and modified in the 'ExampleScene-Procedural' scene.
7 年前
Andy Touch
75c3d3ad
Removed 'Auto' from 'Ping Pong' Asset/GameObject names
7 年前
Andy Touch
59fcaf84
Fixed Toon Ramp Shader Graph to use Remap Node
6 年前
Andy Touch
4b82e0b0
Updated Project to 2018.1.5
- Updated PackageManager UI to 1.9.3
- Updated Lightweight Render Pipeline to 1.1.10-preview
6 年前
Andy Touch
1ef881bb
Moved Project to 2018.2b7
- Updated Package Manager UI to 1.9.11-preview.1
- Updated LWRP to 2.0.3-preview
6 年前
Andy Touch
eb873b6c
Set Prototyping Materials to use LWRP Shaders
6 年前
Andy Touch
eb4d7e78
Added new 2018.2 Scenario Graph Examples
6 年前
Andy Touch
a8a8a115
Merged 2018.2 Branch into Master
Unity Version: 2018.0f2
LWRP Version: 3.0.0-preview
6 年前
Brad Weiers
1f873cd3
Updated to 2018.2.18f1 and updated packages
6 年前
Andy Touch
615bd6ff
Upgraded Project to Unity 2018.3.0f2
- Upgraded LWRP Package to 4.6.0-preview
- Fixed Colored Rim Graph (Swapped to use Fresnel Node)
6 年前
Andy Touch
50eb6c2e
Added TextMesh Pro Essentials Assets
6 年前