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These Shader Graphs are provided as-is; so your mileage may vary! You are more than welcome to modify/change/extract/use any of the examples. |
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The current list of Shader Graphs included: |
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- Colored Rim |
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- Scrolling Texture Overlay |
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- Colored Gradient |
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- Sliced (Inspired by |
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[Sliced Shader in Surface Shader Documentation](https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html)) |
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- Snow |
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- Toon Ramp (No Lighting Data so I used a manual Vector 3 property for Light Direction) |
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- Texture Dissolve (With Colored Edge) |
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- Hologram (Using Screen Position) |
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- Colored Ghost Noise |
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- Phase In And Out (Split with a Colored Edge) |
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**Sofware Requirement** |
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**Contact** |
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if you have any issues or requests for the Shader Graph Example Library; please reach out to Andy Touch: |
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if you have any issues & requests for the Shader Graph Example Library; please reach out to Andy Touch: |
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- Email: andyt[at]unity3d.com |
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- Twitter: [@andytouch](https://twitter.com/andytouch) |