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105 行
2.3 KiB
105 行
2.3 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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[Serializable]
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public class WindowDockingLayout
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{
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[SerializeField]
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bool m_DockingLeft;
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public bool dockingLeft
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{
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get { return m_DockingLeft; }
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}
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[SerializeField]
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bool m_DockingTop;
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public bool dockingTop
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{
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get { return m_DockingTop; }
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}
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[SerializeField]
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float m_VerticalOffset;
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public float verticalOffset
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{
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get { return m_VerticalOffset; }
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}
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[SerializeField]
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float m_HorizontalOffset;
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public float horizontalOffset
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{
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get { return m_HorizontalOffset; }
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}
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[SerializeField]
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Vector2 m_Size;
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public Vector2 size
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{
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get { return m_Size; }
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}
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public void CalculateDockingCornerAndOffset(Rect layout, Rect parentLayout)
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{
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Vector2 layoutCenter = new Vector2(layout.x + layout.width * .5f, layout.y + layout.height * .5f);
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layoutCenter /= parentLayout.size;
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m_DockingLeft = layoutCenter.x < .5f;
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m_DockingTop = layoutCenter.y < .5f;
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if (m_DockingLeft)
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{
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m_HorizontalOffset = layout.x;
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}
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else
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{
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m_HorizontalOffset = parentLayout.width - layout.x - layout.width;
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}
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if (m_DockingTop)
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{
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m_VerticalOffset = layout.y;
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}
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else
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{
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m_VerticalOffset = parentLayout.height - layout.y - layout.height;
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}
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m_Size = layout.size;
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}
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public Rect GetLayout(Rect parentLayout)
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{
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Rect layout = new Rect();
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layout.size = size;
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if (dockingLeft)
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{
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layout.x = horizontalOffset;
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}
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else
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{
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layout.x = parentLayout.width - size.x - horizontalOffset;
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}
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if (dockingTop)
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{
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layout.y = verticalOffset;
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}
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else
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{
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layout.y = parentLayout.height - size.y - verticalOffset;
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}
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return layout;
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}
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}
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}
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