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38 行
998 B
38 行
998 B
using System.Reflection;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Artistic", "Normal", "Normal Blend")]
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public class NormalBlendNode : CodeFunctionNode
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{
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public NormalBlendNode()
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{
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name = "Normal Blend";
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}
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public override string documentationURL
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{
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get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Normal-Blend-Node"; }
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_NormalBlend", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_NormalBlend(
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[Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 A,
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[Slot(1, Binding.None, 0, 0, 1, 0)] Vector3 B,
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[Slot(2, Binding.None)] out Vector3 Out)
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{
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Out = Vector3.one;
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return @"
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{
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Out = normalize({precision}3(A.rg + B.rg, A.b * B.b));
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}
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";
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}
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}
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}
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