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38 行
998 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Artistic", "Normal", "Normal Blend")]
public class NormalBlendNode : CodeFunctionNode
{
public NormalBlendNode()
{
name = "Normal Blend";
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Normal-Blend-Node"; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_NormalBlend", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_NormalBlend(
[Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 A,
[Slot(1, Binding.None, 0, 0, 1, 0)] Vector3 B,
[Slot(2, Binding.None)] out Vector3 Out)
{
Out = Vector3.one;
return @"
{
Out = normalize({precision}3(A.rg + B.rg, A.b * B.b));
}
";
}
}
}