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GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
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AlphaMode.cs Split blend enum into two 7 年前
AlphaMode.cs.meta *Fefactor subshader / master node generation to be more uniform 7 年前
IPBRSubShader.cs *Fefactor subshader / master node generation to be more uniform 7 年前
IPBRSubShader.cs.meta *Fefactor subshader / master node generation to be more uniform 7 年前
ISubShader.cs *Fefactor subshader / master node generation to be more uniform 7 年前
ISubShader.cs.meta *Fefactor subshader / master node generation to be more uniform 7 年前
IUnlitSubShader.cs *Fefactor subshader / master node generation to be more uniform 7 年前
IUnlitSubShader.cs.meta Working HD / LW unlit from same shader file. 7 年前
PBRMasterNode.cs Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
PBRMasterNode.cs.meta hack and slash. 7 年前
UnlitMasterNode.cs Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
UnlitMasterNode.cs.meta Generalised PBR / Unlit master 7 年前