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Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
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DepthOnlyPass.cs Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
DepthOnlyPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前
DirectionalShadowsPass.cs Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
DirectionalShadowsPass.cs.meta Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class 7 年前
ForwardLitPass.cs Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
ForwardLitPass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
LocalShadowsPass.cs Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
LocalShadowsPass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
ScreenSpaceShadowResolvePass.cs Fixed format and line endings. 7 年前
ScreenSpaceShadowResolvePass.cs.meta Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
ScriptableRenderPass.cs Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
ScriptableRenderPass.cs.meta Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP. 7 年前