您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Julien Ignace 845f068a Fixed shadow and reflection debug overlay being flipped in game view. 7 年前
..
ClusteredUtils.hlsl Create common function for indexing into layered offset buffer 7 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Deferred.compute Added #pragma_only_renderers to compute shaders. 7 年前
Deferred.compute.meta reintroduced compute shader version of light evaluation code 8 年前
GlobalLightLoopSettings.cs RenameSpotCookieSize to CookieSize 7 年前
GlobalLightLoopSettings.cs.meta First draft 7 年前
LightCullUtils.hlsl Create LightCullUtils.hlsl to manage light index generation 7 年前
LightCullUtils.hlsl.meta Create LightCullUtils.hlsl to manage light index generation 7 年前
LightLoop.cs Fixed shadow and reflection debug overlay being flipped in game view. 7 年前
LightLoop.cs.hlsl Merge branch 'master' into decals/clustered 7 年前
LightLoop.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightLoop.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
LightLoop.hlsl Fixed blending of inactive cascades. 7 年前
LightLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopDef.hlsl Cleanup structured comments 7 年前
LightLoopDef.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopSettings.cs Commented out Single pass lighting to decrease shader compilation time. 7 年前
LightLoopSettings.cs.meta First draft 7 年前
LightingConvexHullUtils.hlsl Renamed TilePass to LightLoop 7 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
ShaderBase.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Shadow.hlsl Merge branch 'master' 7 年前
Shadow.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowContext.hlsl Fixed shadow related errors caused by changeing atlas creation code. 7 年前
ShadowContext.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
SortingComputeUtils.hlsl Refactor math constant defines 7 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
builddispatchindirect.compute Added #pragma_only_renderers to compute shaders. 7 年前
builddispatchindirect.compute.meta Moved material classification to separate pass 8 年前
cleardispatchindirect.compute Added #pragma_only_renderers to compute shaders. 7 年前
cleardispatchindirect.compute.meta Fixed UI for Tile Debug Modes 8 年前
lightlistbuild-bigtile.compute Extensive notes about what and how to stereo-ize clustered light gen 7 年前
lightlistbuild-bigtile.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild-clustered.compute Remove comment after Morten schooled me 7 年前
lightlistbuild-clustered.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild.compute Added #pragma_only_renderers to compute shaders. 7 年前
lightlistbuild.compute.meta HDRenderLoop: Intermediate state 8 年前
materialflags.compute Added #pragma_only_renderers to compute shaders. 7 年前
materialflags.compute.meta Moved material classification to separate pass 8 年前
scrbound.compute Create LightCullUtils.hlsl to manage light index generation 7 年前
scrbound.compute.meta HDRenderLoop: Intermediate state 8 年前