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72 行
3.1 KiB

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class HDEditorUtils
{
delegate void MaterialResetter(Material material);
static Dictionary<string, MaterialResetter> k_MaterialResetters = new Dictionary<string, MaterialResetter>()
{
{ "HDRenderPipeline/LayeredLit", LayeredLitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/LayeredLitTessellation", LayeredLitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/Lit", LitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/LitTessellation", LitGUI.SetupMaterialKeywordsAndPass },
{ "HDRenderPipeline/Unlit", UnlitGUI.SetupMaterialKeywordsAndPass }
};
// Note: This function returns null if used with a package setup.
static string GetScriptableRenderPipelinePath()
{
// User can create their own directory for SRP, so we need to find the current path that they use.
// We do that using the SRPMARKER file.
var srpMarkerPath = Directory.GetFiles(Application.dataPath, "SRPMARKER", SearchOption.AllDirectories).FirstOrDefault();
if (srpMarkerPath != null)
return new Uri(Application.dataPath).MakeRelativeUri(new Uri(Directory.GetParent(srpMarkerPath).ToString())).ToString();
return null;
}
public static string GetHDRenderPipelinePath()
{
var srpPath = GetScriptableRenderPipelinePath();
if (srpPath != null)
return Path.Combine(srpPath, "ScriptableRenderPipeline/HDRenderPipeline/");
// If the SRPMARKER is not found, we assume that a package setup is used.
return "Packages/com.unity.render-pipelines.high-quality/";
}
public static string GetPostProcessingPath()
{
var srpPath = GetScriptableRenderPipelinePath();
if (srpPath != null)
return Path.Combine(srpPath, "PostProcessing/PostProcessing/");
// If the SRPMARKER is not found, we assume that a package setup is used.
return "Packages/com.unity.postprocessing/";
}
public static string GetCorePath()
{
var srpPath = GetScriptableRenderPipelinePath();
if (srpPath != null)
return Path.Combine(srpPath, "ScriptableRenderPipeline/Core/");
// If the SRPMARKER is not found, we assume that a package setup is used.
return "Packages/com.unity.render-pipelines.core/";
}
public static bool ResetMaterialKeywords(Material material)
{
MaterialResetter resetter;
if (k_MaterialResetters.TryGetValue(material.shader.name, out resetter))
{
CoreEditorUtils.RemoveMaterialKeywords(material);
resetter(material);
EditorUtility.SetDirty(material);
return true;
}
return false;
}
}
}