您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
30 行
914 B
30 行
914 B
#if SHADERPASS != SHADERPASS_DEPTH_ONLY
|
|
#error SHADERPASS_is_not_correctly_define
|
|
#endif
|
|
|
|
void Frag( PackedVaryings packedInput,
|
|
out float4 outColor : SV_Target
|
|
#ifdef _DEPTHOFFSET_ON
|
|
, out float outputDepth : SV_Depth
|
|
#endif
|
|
)
|
|
{
|
|
FragInputs input = UnpackVaryings(packedInput);
|
|
|
|
// input.unPositionSS is SV_Position
|
|
PositionInputs posInput = GetPositionInput(input.unPositionSS.xy, _ScreenSize.zw);
|
|
UpdatePositionInput(input.unPositionSS.z, input.unPositionSS.w, input.positionWS, posInput);
|
|
float3 V = GetWorldSpaceNormalizeViewDir(input.positionWS);
|
|
|
|
SurfaceData surfaceData;
|
|
BuiltinData builtinData;
|
|
GetSurfaceAndBuiltinData(input, V, posInput, surfaceData, builtinData);
|
|
|
|
// TODO: handle cubemap shadow
|
|
outColor = float4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
#ifdef _DEPTHOFFSET_ON
|
|
outputDepth = posInput.depthRaw;
|
|
#endif
|
|
}
|
|
|