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60 行
1.5 KiB
60 行
1.5 KiB
namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public enum CustomSamplerId
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{
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PushGlobalParameters,
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CopySetDepthBuffer,
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CopyDepthStencilbuffer,
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HTileForSSS,
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Forward,
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RenderSSAO,
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RenderShadows,
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RenderDeferredDirectionalShadow,
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BuildLightList,
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BlitToFinalRT,
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Distortion,
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ApplyDistortion,
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DepthPrepass,
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TransparentDepthPrepass,
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GBuffer,
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DisplayDebugViewMaterial,
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DebugViewMaterialGBuffer,
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BlitDebugViewMaterialDebug,
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SubsurfaceScattering,
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ForwardPassName,
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ForwardTransparentDepthPrepass,
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RenderForwardError,
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TransparentDepthPostPass,
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Velocity,
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GaussianPyramidColor,
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PyramidDepth,
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PostProcessing,
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RenderDebug,
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InitAndClearBuffer,
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InitGBuffersAndClearDepthStencil,
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ClearSSSDiffuseTarget,
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ClearSSSFilteringTarget,
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ClearAndCopyStencilTexture,
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ClearHTile,
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ClearHDRTarget,
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ClearGBuffer,
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HDRenderPipelineRender,
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CullResultsCull,
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// Profile sampler for tile pass
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TPPrepareLightsForGPU,
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TPPushGlobalParameters,
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TPTiledLightingDebug,
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TPDeferredDirectionalShadow,
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TPTileSettingsEnableTileAndCluster,
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TPForwardPass,
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TPForwardTiledClusterpass,
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TPDisplayShadows,
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TPRenderDeferredLighting,
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// Misc
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VolumeUpdate,
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Max
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}
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}
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