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38 行
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using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
class UVNodeContolPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var cNode = node as UVNode;
if (cNode == null)
return;
cNode.uvChannel = (UVChannel)EditorGUILayout.EnumPopup("Channel", cNode.uvChannel);
}
public override float GetHeight()
{
return EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class UVNodePresenter : MaterialNodePresenter
{
protected override IEnumerable<GraphControlPresenter> GetControlData()
{
var instance = CreateInstance<UVNodeContolPresenter>();
instance.Initialize(node);
return new List<GraphControlPresenter> { instance };
}
}
}