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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
[Serializable]
class SubgraphContolPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var subGraphNode = node as SubGraphNode;
if (subGraphNode == null)
return;
subGraphNode.subGraphAsset = (MaterialSubGraphAsset)EditorGUILayout.MiniThumbnailObjectField(
new GUIContent("Subgraph"),
subGraphNode.subGraphAsset,
typeof(MaterialSubGraphAsset), null);
}
public override float GetHeight()
{
return EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class SubgraphNodePresenter : MaterialNodePresenter
{
protected override IEnumerable<GraphControlPresenter> GetControlData()
{
var instance = CreateInstance<SubgraphContolPresenter>();
instance.Initialize(node);
return new List<GraphControlPresenter> { instance };
}
}
}