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using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
/* [Serializable]
class RemapMasterControlPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var remapNode = node as RemapMasterNode;
if (remapNode == null)
return;
remapNode.remapAsset = (MaterialRemapAsset)EditorGUILayout.MiniThumbnailObjectField(
new GUIContent("Remap Asset"),
remapNode.remapAsset,
typeof(MaterialRemapAsset), null);
}
public override float GetHeight()
{
return EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class RemapMasterNodePresenter : MasterNodePresenter
{
protected override IEnumerable<GraphControlPresenter> GetControlData()
{
var instance = CreateInstance<RemapMasterControlPresenter>();
instance.Initialize(node);
var controls = new List<GraphControlPresenter>(base.GetControlData());
controls.Add(instance);
return controls;
}
}*/
}