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using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
/* [Serializable]
class RemapInputControlPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var remapNode = node as MasterRemapInputNode;
if (remapNode == null)
return;
if (GUILayout.Button("Add Slot"))
remapNode.AddSlot();
if (GUILayout.Button("Remove Slot"))
remapNode.RemoveSlot();
}
public override float GetHeight()
{
return EditorGUIUtility.singleLineHeight * 2 + 3 * EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class RemapInputNodePresenter : MaterialNodePresenter
{
protected override IEnumerable<GraphControlPresenter> GetControlData()
{
var instance = CreateInstance<RemapInputControlPresenter>();
instance.Initialize(node);
return new List<GraphControlPresenter> { instance };
}
}*/
}