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using System;
using System.Collections.Generic;
using UnityEditor.Experimental.UIElements.GraphView;
using UnityEngine;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.Drawing
{
class Matrix4ControlPresenter : GraphControlPresenter
{
public override void OnGUIHandler()
{
base.OnGUIHandler();
var tNode = node as UnityEngine.MaterialGraph.Matrix4Node;
if (tNode == null)
return;
tNode[0] = EditorGUILayout.Vector4Field("", tNode[0]);
tNode[1] = EditorGUILayout.Vector4Field("", tNode[1]);
tNode[2] = EditorGUILayout.Vector4Field("", tNode[2]);
tNode[3] = EditorGUILayout.Vector4Field("", tNode[3]);
}
public override float GetHeight()
{
return (EditorGUIUtility.singleLineHeight * 4 + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing;
}
}
[Serializable]
public class Matrix4NodePresenter : PropertyNodePresenter
{
protected override IEnumerable<GraphControlPresenter> GetControlData()
{
var instance = CreateInstance<Matrix4ControlPresenter>();
instance.Initialize(node);
return new List<GraphControlPresenter>(base.GetControlData()) { instance };
}
}
}