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30 行
920 B

using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("UV/ScaleOffset")]
public class ScaleOffsetNode : CodeFunctionNode
{
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_ScaleAndOffset", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_ScaleAndOffset(
[Slot(0, Binding.MeshUV0)] Vector2 uv,
[Slot(1, Binding.None, 1f, 1f, 1f, 1f)] Vector2 scale,
[Slot(2, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2 scaleCenter,
[Slot(3, Binding.None)] Vector2 offset,
[Slot(4, Binding.None)] out Vector2 result)
{
result = Vector2.zero;
return
@"
{
float4 xform = float4(scale, offset + scaleCenter - scaleCenter * scale);
result = uv * xform.xy + xform.zw;
}
";
}
}
}