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Peter Bay Bastian c9173f20 Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 7 年前
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DrawState.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
DrawState.cs.meta [Material Graph]Add in general node collapse. 9 年前
GraphDrawingData.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
GraphDrawingData.cs.meta Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
IEdge.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IEdge.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
IGraph.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
IGraph.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
IGraphAsset.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IGraphAsset.cs.meta [Material graph]Mark asset as dirty on modification so it can be saved properly when modified. 9 年前
IGraphObject.cs Run code format tool 7 年前
IGraphObject.cs.meta Fix integration with Undo by introducing IGraphObject 7 年前
INode.cs Replace `onNodeModified` with methods for registering and deregistering to avoid direct access to the delegate. 7 年前
INode.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
IOnAssetEnabled.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
IOnAssetEnabled.cs.meta [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
ISlot.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
ISlot.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
SlotReference.cs Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
SlotReference.cs.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前