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75 行
1.6 KiB
75 行
1.6 KiB
Pass
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{
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Tags{"LightMode" = "ShadowCaster"}
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ZWrite On ZTest LEqual
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HLSLPROGRAM
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// Required to compile gles 2.0 with standard srp library
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#pragma prefer_hlslcc gles
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#pragma target 2.0
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//--------------------------------------
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// GPU Instancing
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#pragma multi_compile_instancing
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#pragma vertex ShadowPassVertex
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#pragma fragment ShadowPassFragment
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl"
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ENDHLSL
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}
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Pass
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{
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Tags{"LightMode" = "DepthOnly"}
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ZWrite On
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ColorMask 0
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HLSLPROGRAM
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// Required to compile gles 2.0 with standard srp library
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#pragma prefer_hlslcc gles
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#pragma target 2.0
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#pragma vertex vert
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#pragma fragment frag
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#include "LWRP/ShaderLibrary/Core.hlsl"
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float4 vert(float4 pos : POSITION) : SV_POSITION
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{
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return TransformObjectToHClip(pos.xyz);
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}
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half4 frag() : SV_TARGET
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{
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return 0;
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}
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ENDHLSL
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}
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// This pass it not used during regular rendering, only for lightmap baking.
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Pass
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{
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Tags{"LightMode" = "Meta"}
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Cull Off
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HLSLPROGRAM
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// Required to compile gles 2.0 with standard srp library
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#pragma prefer_hlslcc gles
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#pragma vertex LightweightVertexMeta
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#pragma fragment LightweightFragmentMeta
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#pragma shader_feature _SPECULAR_SETUP
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#pragma shader_feature _EMISSION
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#pragma shader_feature _METALLICSPECGLOSSMAP
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#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
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#pragma shader_feature EDITOR_VISUALIZATION
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#pragma shader_feature _SPECGLOSSMAP
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#include "LWRP/ShaderLibrary/LightweightPassMeta.hlsl"
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ENDHLSL
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}
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