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18 行
458 B

using System;
namespace UnityEditor.ShaderGraph {
public static class ShaderGeneratorNames
{
private static string[] UV = {"uv0", "uv1", "uv2", "uv3"};
public static int UVCount = 4;
public const string ScreenPosition = "screenPosition";
public const string VertexColor = "vertexColor";
public static string GetUVName(this UVChannel channel)
{
return UV[(int)channel];
}
}
}