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69 行
2.3 KiB
69 行
2.3 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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using UnityEditor;
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using UnityEditor.Rendering;
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public static class SetupProject
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{
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public static Dictionary<string, string> RPAssets = new Dictionary<string, string>
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{
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{ "deferred", "Assets/GraphicTests/Common/RP_Assets/HDRP_Test_Def.asset" },
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{ "deferred-depth-prepass", "Assets/GraphicTests/Common/RP_Assets/HDRP_Test_Def_DepthPrepass.asset" },
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{ "deferred-depth-prepass-alpha-only", "Assets/GraphicTests/Common/RP_Assets/HDRP_Test_Def_DepthPrepass_AlphaOnly.asset" },
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{ "forward", "Assets/GraphicTests/Common/RP_Assets/HDRP_Test_Fwd.asset" }
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};
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public static Dictionary<string, Action> Options = new Dictionary<string, Action>
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{
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{ "deferred", () => {SetRPAsset("deferred");} },
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{ "deferred-depth-prepass", () => {SetRPAsset("deferred-depth-prepass");} },
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{ "deferred-depth-prepass-alpha-only", () => {SetRPAsset("deferred-depth-prepass-alpha-only");} },
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{ "forward", () => {SetRPAsset("forward");} }
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};
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public static void SetRPAsset( string rpAssetIdentifier )
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{
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RenderPipelineAsset rpAsset = AssetDatabase.LoadAssetAtPath<RenderPipelineAsset>(RPAssets[rpAssetIdentifier]);
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GraphicsSettings.renderPipelineAsset = rpAsset;
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}
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public static void ApplySettings()
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{
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var args = Environment.GetCommandLineArgs();
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foreach (var arg in args)
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{
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Action action;
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if (Options.TryGetValue(arg, out action))
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action();
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}
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}
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[MenuItem("Graphic Tests/Project Setup/RP: Deferred")]
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public static void SetRP_Deferred()
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{
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SetRPAsset("deferred");
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}
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[MenuItem("Graphic Tests/Project Setup/RP: Deferred Depth Prepass")]
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public static void SetRP_DeferredDepthPrepass()
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{
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SetRPAsset("deferred-depth-prepass");
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}
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[MenuItem("Graphic Tests/Project Setup/RP: Deferred Depth Prepass Alpha Only")]
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public static void SetRP_DeferredDepthPrepassAlphaOnly()
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{
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SetRPAsset("deferred-depth-prepass-alpha-only");
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}
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[MenuItem("Graphic Tests/Project Setup/RP: Forward")]
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public static void SetRP_Forward()
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{
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SetRPAsset("forward");
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}
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}
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