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sebastienlagarde f9690423 HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
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Builtin Merge pull request #563 from Unity-Technologies/prepare-code-for-shadowmask 7 年前
LayeredLit HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
Lit HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
Unlit HDRenderPipeline: Update UI for AO (Remap), Distortion (ScaleBias) and UnlitColor (UVs mapping) 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 8 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
Material.hlsl.meta First set of files 9 年前
MaterialUtilities.hlsl merge unity 2017.3 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前