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20 行
529 B
20 行
529 B
#ifndef SHADERPASS
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#error Undefine_SHADERPASS
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#endif
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#define ATTRIBUTES_NEED_TEXCOORD0
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#if defined(DEBUG_DISPLAY) || (SHADERPASS == SHADERPASS_LIGHT_TRANSPORT)
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// For the meta pass with emissive we require UV1 and/or UV2
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#define ATTRIBUTES_NEED_TEXCOORD1
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#define ATTRIBUTES_NEED_TEXCOORD2
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#endif
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#if defined(_ENABLE_FOG_ON_TRANSPARENT)
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#define VARYINGS_NEED_POSITION_WS
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#endif
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#define VARYINGS_NEED_TEXCOORD0
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// This include will define the various Attributes/Varyings structure
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#include "../../ShaderPass/VaryingMesh.hlsl"
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