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20 行
599 B
20 行
599 B
using UnityEngine.Experimental.Rendering;
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namespace UnityEditor.Experimental.Rendering
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{
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class SerializedShadowInitParameters
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{
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public SerializedProperty root;
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public SerializedProperty shadowAtlasWidth;
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public SerializedProperty shadowAtlasHeight;
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public SerializedShadowInitParameters(SerializedProperty root)
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{
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this.root = root;
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shadowAtlasWidth = root.Find((ShadowInitParameters s) => s.shadowAtlasWidth);
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shadowAtlasHeight = root.Find((ShadowInitParameters s) => s.shadowAtlasHeight);
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}
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}
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}
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