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sebastienlagarde 4a2a867b HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
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BaseUnlitUI.cs HDRenderPipeline: Don't add keyword _BLENDMODE_PRESERVE_SPECULAR_LIGHTING if material is not transparent 7 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitUI.cs Replace SetKeyword by CoreUtils.SetKeyword 7 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前