您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
189 行
6.7 KiB
189 行
6.7 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Security.Principal;
|
|
using UnityEditor.AnimatedValues;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Experimental.Rendering
|
|
{
|
|
public static class CoreEditorDrawer<TUIState, TData>
|
|
{
|
|
public interface IDrawer
|
|
{
|
|
void Draw(TUIState s, TData p, Editor owner);
|
|
}
|
|
|
|
public delegate T2UIState StateSelect<T2UIState>(TUIState s, TData d, Editor o);
|
|
public delegate T2Data DataSelect<T2Data>(TUIState s, TData d, Editor o);
|
|
|
|
public delegate void ActionDrawer(TUIState s, TData p, Editor owner);
|
|
public delegate AnimBool AnimBoolItemGetter(TUIState s, TData p, Editor owner, int i);
|
|
public delegate AnimBool AnimBoolGetter(TUIState s, TData p, Editor owner);
|
|
|
|
public static readonly IDrawer space = Action((state, data, owner) => EditorGUILayout.Space());
|
|
public static readonly IDrawer noop = Action((state, data, owner) => { });
|
|
|
|
public static IDrawer Group(params IDrawer[] drawers)
|
|
{
|
|
return new GroupDrawerInternal(drawers);
|
|
}
|
|
|
|
public static IDrawer Action(params ActionDrawer[] drawers)
|
|
{
|
|
return new ActionDrawerInternal(drawers);
|
|
}
|
|
|
|
public static IDrawer FadeGroup(AnimBoolItemGetter fadeGetter, bool indent, params IDrawer[] groupDrawers)
|
|
{
|
|
return new FadeGroupsDrawerInternal(fadeGetter, indent, groupDrawers);
|
|
}
|
|
|
|
public static IDrawer FoldoutGroup(string title, AnimBoolGetter root, bool indent, params IDrawer[] bodies)
|
|
{
|
|
return new FoldoutDrawerInternal(title, root, indent, bodies);
|
|
}
|
|
|
|
public static IDrawer Select<T2UIState, T2Data>(
|
|
StateSelect<T2UIState> stateSelect,
|
|
DataSelect<T2Data> dataSelect,
|
|
params CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] otherDrawers)
|
|
{
|
|
return new SelectDrawerInternal<T2UIState, T2Data>(stateSelect, dataSelect, otherDrawers);
|
|
}
|
|
|
|
class GroupDrawerInternal : IDrawer
|
|
{
|
|
IDrawer[] drawers { get; set; }
|
|
public GroupDrawerInternal(params IDrawer[] drawers)
|
|
{
|
|
this.drawers = drawers;
|
|
}
|
|
|
|
void IDrawer.Draw(TUIState s, TData p, Editor owner)
|
|
{
|
|
for (var i = 0; i < drawers.Length; i++)
|
|
drawers[i].Draw(s, p, owner);
|
|
}
|
|
}
|
|
|
|
class SelectDrawerInternal<T2UIState, T2Data> : IDrawer
|
|
{
|
|
StateSelect<T2UIState> m_StateSelect;
|
|
DataSelect<T2Data> m_DataSelect;
|
|
CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] m_SourceDrawers;
|
|
|
|
public SelectDrawerInternal(StateSelect<T2UIState> stateSelect,
|
|
DataSelect<T2Data> dataSelect,
|
|
params CoreEditorDrawer<T2UIState, T2Data>.IDrawer[] otherDrawers)
|
|
{
|
|
m_SourceDrawers = otherDrawers;
|
|
m_StateSelect = stateSelect;
|
|
m_DataSelect = dataSelect;
|
|
}
|
|
|
|
void IDrawer.Draw(TUIState s, TData p, Editor o)
|
|
{
|
|
var s2 = m_StateSelect(s, p, o);
|
|
var p2 = m_DataSelect(s, p, o);
|
|
for (var i = 0; i < m_SourceDrawers.Length; i++)
|
|
m_SourceDrawers[i].Draw(s2, p2, o);
|
|
}
|
|
}
|
|
|
|
class ActionDrawerInternal : IDrawer
|
|
{
|
|
ActionDrawer[] actionDrawers { get; set; }
|
|
public ActionDrawerInternal(params ActionDrawer[] actionDrawers)
|
|
{
|
|
this.actionDrawers = actionDrawers;
|
|
}
|
|
|
|
void IDrawer.Draw(TUIState s, TData p, Editor owner)
|
|
{
|
|
for (var i = 0; i < actionDrawers.Length; i++)
|
|
actionDrawers[i](s, p, owner);
|
|
}
|
|
}
|
|
|
|
class FadeGroupsDrawerInternal : IDrawer
|
|
{
|
|
IDrawer[] groupDrawers;
|
|
AnimBoolItemGetter getter;
|
|
bool indent;
|
|
|
|
public FadeGroupsDrawerInternal(AnimBoolItemGetter getter, bool indent, params IDrawer[] groupDrawers)
|
|
{
|
|
this.groupDrawers = groupDrawers;
|
|
this.getter = getter;
|
|
this.indent = indent;
|
|
}
|
|
|
|
void IDrawer.Draw(TUIState s, TData p, Editor owner)
|
|
{
|
|
// We must start with a layout group here
|
|
// Otherwise, nested FadeGroup won't work
|
|
GUILayout.BeginVertical();
|
|
for (var i = 0; i < groupDrawers.Length; ++i)
|
|
{
|
|
var b = getter(s, p, owner, i);
|
|
if (EditorGUILayout.BeginFadeGroup(b.faded))
|
|
{
|
|
if (indent)
|
|
++EditorGUI.indentLevel;
|
|
groupDrawers[i].Draw(s, p, owner);
|
|
if (indent)
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
EditorGUILayout.EndFadeGroup();
|
|
}
|
|
GUILayout.EndVertical();
|
|
}
|
|
}
|
|
|
|
class FoldoutDrawerInternal : IDrawer
|
|
{
|
|
IDrawer[] bodies;
|
|
AnimBoolGetter isExpanded;
|
|
string title;
|
|
bool indent;
|
|
|
|
public FoldoutDrawerInternal(string title, AnimBoolGetter isExpanded, bool indent, params IDrawer[] bodies)
|
|
{
|
|
this.title = title;
|
|
this.isExpanded = isExpanded;
|
|
this.bodies = bodies;
|
|
this.indent = indent;
|
|
}
|
|
|
|
public void Draw(TUIState s, TData p, Editor owner)
|
|
{
|
|
var r = isExpanded(s, p, owner);
|
|
CoreEditorUtils.DrawSplitter();
|
|
r.target = CoreEditorUtils.DrawHeaderFoldout(title, r.target);
|
|
// We must start with a layout group here
|
|
// Otherwise, nested FadeGroup won't work
|
|
GUILayout.BeginVertical();
|
|
if (EditorGUILayout.BeginFadeGroup(r.faded))
|
|
{
|
|
if (indent)
|
|
++EditorGUI.indentLevel;
|
|
for (var i = 0; i < bodies.Length; i++)
|
|
bodies[i].Draw(s, p, owner);
|
|
if (indent)
|
|
--EditorGUI.indentLevel;
|
|
}
|
|
EditorGUILayout.EndFadeGroup();
|
|
GUILayout.EndVertical();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class CoreEditorDrawersExtensions
|
|
{
|
|
public static void Draw<TUIState, TData>(this IEnumerable<CoreEditorDrawer<TUIState, TData>.IDrawer> drawers, TUIState s, TData p, Editor o)
|
|
{
|
|
foreach (var drawer in drawers)
|
|
drawer.Draw(s, p, o);
|
|
}
|
|
}
|
|
}
|