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158 行
4.1 KiB

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Reflection;
using UnityEngine;
using UnityEditor;
using UnityEngine.Rendering;
using UnityEngine.ScriptableRenderLoop;
using NUnit.Framework;
[TestFixture]
public class ShaderGeneratorTests
{
struct FailureTypes
{
// Non-primitive type in nested struct
internal struct NestedWithNonPrimitiveType
{
public struct Data
{
public string s;
}
public Data contents;
}
// Unsupported primitive type in nested struct
internal struct UnsupportedPrimitiveType
{
public struct Data
{
public IntPtr intPtr;
}
public Data contents;
}
// Mixed types in nested struct
internal struct MixedTypesInNestedStruct
{
public struct Data
{
public float f;
public int i;
}
public Data contents;
}
// More than 4 primitive fields in nested struct
internal struct TooManyFields
{
public struct Data
{
public float f1, f2, f3, f4, f5;
}
public Data contents;
}
// Merge failure due to incompatible types
internal struct MergeIncompatibleTypes
{
public float f;
public Vector2 v;
public int i;
}
// Merge failure due to register boundary crossing
internal struct MergeCrossBoundary
{
public Vector2 u;
public Vector3 v;
}
}
// @TODO: should probably switch to exceptions...
static bool HasErrorString(List<string> errors, string errorSubstring)
{
if (errors == null)
return false;
bool foundError = false;
foreach (var error in errors)
{
if (error.IndexOf(errorSubstring) >= 0)
{
foundError = true;
break;
}
}
return foundError;
}
[Test(Description = "Disallow non-primitive types in nested structs")]
public void Fail_NestedWithNonPrimitiveType()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.NestedWithNonPrimitiveType), new GenerateHLSL(PackingRules.Exact), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "contains a non-primitive field type"));
}
[Test(Description = "Check for unsupported types in primitive structs")]
public void Fail_UnsupportedPrimitiveType()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.UnsupportedPrimitiveType), new GenerateHLSL(PackingRules.Exact), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "contains an unsupported field type"));
}
[Test(Description = "Disallow mixed types in nested structs")]
public void Fail_MixedTypesInNestedStruct()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.MixedTypesInNestedStruct), new GenerateHLSL(PackingRules.Exact), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "contains mixed basic types"));
}
[Test(Description = "Disallow more than 16 bytes worth of fields in nested structs")]
public void Fail_TooManyFields()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.TooManyFields), new GenerateHLSL(PackingRules.Exact), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "more than 4 fields"));
}
[Test(Description = "Disallow merging incompatible types when doing aggressive packing")]
public void Fail_MergeIncompatibleTypes()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.MergeIncompatibleTypes), new GenerateHLSL(PackingRules.Aggressive), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "incompatible types"));
}
[Test(Description = "Disallow placing fields across register boundaries when merging")]
public void Fail_MergeCrossBoundary()
{
string source;
List<string> errors;
bool success = CSharpToHLSL.GenerateHLSL(typeof(FailureTypes.MergeCrossBoundary), new GenerateHLSL(PackingRules.Aggressive), out source, out errors);
Assert.IsFalse(success);
Assert.IsTrue(HasErrorString(errors, "cross register boundary"));
}
}