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namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[ExecuteInEditMode]
public abstract class SkySettings : ScriptableObject
{
[Range(0,360)]
public float rotation = 0.0f;
public float exposure = 0.0f;
public float multiplier = 1.0f;
public SkyResolution resolution = SkyResolution.SkyResolution256;
public EnvironementUpdateMode updateMode = EnvironementUpdateMode.OnChanged;
public float updatePeriod = 0.0f;
public Cubemap lightingOverride = null;
public AtmosphericScatteringSettings atmosphericScatteringSettings = new AtmosphericScatteringSettings();
public override int GetHashCode()
{
unchecked
{
int hash = 13;
hash = hash * 23 + rotation.GetHashCode();
hash = hash * 23 + exposure.GetHashCode();
hash = hash * 23 + multiplier.GetHashCode();
// TODO: Fixme once we switch to .Net 4.6+
//>>>
hash = hash * 23 + ((int)resolution).GetHashCode(); // Enum.GetHashCode generates garbade on .NET 3.5... Wtf !?
hash = hash * 23 + ((int)updateMode).GetHashCode();
//<<<
hash = hash * 23 + updatePeriod.GetHashCode();
hash = lightingOverride != null ? hash * 23 + rotation.GetHashCode() : hash;
return hash;
}
}
public abstract SkyRenderer GetRenderer();
}
}