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Paul Melamed f735f83d Added partial support for specular setup conversion 7 年前
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HDAssetFactory.cs Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Full SSS refactor 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs Added CLI utility to reset material keywords 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs No need for a foreach to remove keywords on a shader 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineInspector.Styles.cs HDRenderPipelineInspector cleanup 7 年前
HDRenderPipelineInspector.Styles.cs.meta HDRenderPipelineInspector cleanup 7 年前
HDRenderPipelineInspector.cs HDRenderPipelineInspector cleanup 7 年前
HDRenderPipelineInspector.cs.meta HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
HDRenderPipelineMenuItems.cs Added partial support for specular setup conversion 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
UpgradeStandardShaderMaterials.cs Added partial support for specular setup conversion 7 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前