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namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...)
public enum RenderingPathHDRP { Default, Unlit };
[DisallowMultipleComponent, ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
public class HDAdditionalCameraData : MonoBehaviour
{
public RenderingPathHDRP renderingPath;
}
}