您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
87 行
2.7 KiB
87 行
2.7 KiB
using UnityEngine;
|
|
|
|
namespace UnityEditor.Experimental.Rendering
|
|
{
|
|
public static class CoreEditorUtils
|
|
{
|
|
// UI Helpers
|
|
public static void DrawSplitter()
|
|
{
|
|
var rect = GUILayoutUtility.GetRect(1f, 1f);
|
|
|
|
// Splitter rect should be full-width
|
|
rect.xMin = 0f;
|
|
rect.width += 4f;
|
|
|
|
if (Event.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
EditorGUI.DrawRect(rect, !EditorGUIUtility.isProSkin
|
|
? new Color(0.6f, 0.6f, 0.6f, 1.333f)
|
|
: new Color(0.12f, 0.12f, 0.12f, 1.333f));
|
|
}
|
|
|
|
public static void DrawHeader(string title)
|
|
{
|
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
|
|
|
var labelRect = backgroundRect;
|
|
labelRect.xMin += 16f;
|
|
labelRect.xMax -= 20f;
|
|
|
|
var foldoutRect = backgroundRect;
|
|
foldoutRect.y += 1f;
|
|
foldoutRect.width = 13f;
|
|
foldoutRect.height = 13f;
|
|
|
|
// Background rect should be full-width
|
|
backgroundRect.xMin = 0f;
|
|
backgroundRect.width += 4f;
|
|
|
|
// Background
|
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
|
|
|
// Title
|
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
|
EditorGUILayout.Space();
|
|
}
|
|
|
|
public static bool DrawHeaderFoldout(string title, bool state)
|
|
{
|
|
var backgroundRect = GUILayoutUtility.GetRect(1f, 17f);
|
|
|
|
var labelRect = backgroundRect;
|
|
labelRect.xMin += 16f;
|
|
labelRect.xMax -= 20f;
|
|
|
|
var foldoutRect = backgroundRect;
|
|
foldoutRect.y += 1f;
|
|
foldoutRect.width = 13f;
|
|
foldoutRect.height = 13f;
|
|
|
|
// Background rect should be full-width
|
|
backgroundRect.xMin = 0f;
|
|
backgroundRect.width += 4f;
|
|
|
|
// Background
|
|
float backgroundTint = EditorGUIUtility.isProSkin ? 0.1f : 1f;
|
|
EditorGUI.DrawRect(backgroundRect, new Color(backgroundTint, backgroundTint, backgroundTint, 0.2f));
|
|
|
|
// Title
|
|
EditorGUI.LabelField(labelRect, title, EditorStyles.boldLabel);
|
|
|
|
// Active checkbox
|
|
state = GUI.Toggle(foldoutRect, state, GUIContent.none, EditorStyles.foldout);
|
|
|
|
var e = Event.current;
|
|
if (e.type == EventType.MouseDown && backgroundRect.Contains(e.mousePosition) && e.button == 0)
|
|
{
|
|
state = !state;
|
|
e.Use();
|
|
}
|
|
|
|
return state;
|
|
}
|
|
}
|
|
}
|