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21 行
462 B

using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Events;
using System.Collections;
public class PlayModeTestable : SetupSceneForRenderPipelineTest, IMonoBehaviourTest
{
float t = 0f;
public float testDuration = 1f;
public bool IsTestFinished
{
get
{
t += Time.deltaTime;
return (t > testDuration);
}
}
}